Quick question for the community (about push to talk keybind)
BeigeAlert
Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
Hey guys, just a quick question... I think I know the answer, but want to be sure.
Is there anybody out there that would NOT be in favor of removing the distinction between commander push to talk and regular push to talk? In other words, right now, there are two keybinds for push to talk, one for regular "in the field" players, and one for commanders. Would anybody be opposed to us removing the commander-specific keybind and just using the same PTT key for commanders?
Is there anybody out there that would NOT be in favor of removing the distinction between commander push to talk and regular push to talk? In other words, right now, there are two keybinds for push to talk, one for regular "in the field" players, and one for commanders. Would anybody be opposed to us removing the commander-specific keybind and just using the same PTT key for commanders?
Comments
I... I honestly can't tell if this is subtle trolling or if you're genuinely mad.
On topic: I have push to talk bound to p and p bound to one of my mouse thumb buttons, so I don't care.
So it sounds like what I need to do is keep the two binds, but have the commander bind default to nothing, and if it's nothing, it just uses the regular binding.
Offtopic: could we please have an alternative keybind for every action? I prefer metabolize on a thumb button, but using the same key for marine sprint is a bit unconvinient (the action is called "special movent", I suppose).
Gamepad, as in those nostromo things, lmao. If I could play NS2 proficiently with a controller that'd be amazing
Ahhh... a gaming keypad.... yeah, I have a T9 Delux... but, I always use my mouse thumb button for push to talk.
Ah that explains it. Well, currently the behavior doesn't default to anything because the commander bind is always defaulted to left alt, so people will sometimes just not know they've not been talking to their team for an entire round.
This issue could be easily resolved by using different defaultkeys