Forcing Players To Use R_drawviewmodel 1?

RichoDemusRichoDemus Join Date: 2002-11-15 Member: 8835Members
<div class="IPBDescription">Using adminmod</div> Is it possible to either force the players to set r_drawviewmodel to 1?

I know its possbile to exec commands on the clients,
is it then possible to e.g bind f12 to (note, I dont know the commands) "Admin_execall r_drawviewmodel 1" that would force all clients to set their r_drawviewmodel to 1?

can someone please write what I am supposed to do?

Comments

  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    As far as I know, it should work. However, I haven't tested it, and I won't, because I believe players should be able to play as they wish (although I do think that turning the models off might give players an unfair advantage).
  • MellonpoprMellonpopr Join Date: 2002-11-01 Member: 2304Members
    edited December 2002
    that should work


    there might be a better solution in the way of an adminmod plugin or amx plugin... anyone know ??
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    If someone could write a adminmod or clanmod plugin for this, i would be overly grateful.
  • HelldogHelldog Join Date: 2002-12-12 Member: 10607Members
    if they want to play without models then

    then they'd just have to take that cs invisible model


    and rename that invisible file to all the weapon files for marines ...


    problem solved ...... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->



    so if they really want to use that advantage ..

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    no problem for them <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
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