Just an Update on 3 in 1 update Runs here.
Captn_Mikro
Michigan Join Date: 2016-10-22 Member: 223287Members
There were major improvements and some returning previous build issues, #1 long save times, #2 fragment and resouce objects slow loading, #3 Terrain sea bottom slow loads to never loads, #4 Seamoth over laapping Depth and nav hud & Upgrade modules not being saved or remembered like pressure comp. mk 3 gives moth 900m on fresh start moonpool it says 200m current depth 105 system says crush deptth hull takes damage. #5 video tearing while in base holizontal thin black lines 1080p60hz screen #6 sea gulide causes other tools look like there coming out mid charctor um lower region not put in the hand. this was fixed broken then fixed now broken again, #7 the wrecks: larger bend U shape wrecks are slow loading, #8 Fragments are falling to the very Depths of the play space instead of in abandoned. base on floating island the fragments were found floating under. #9 Getting stuck out of terrain boundries getting stuck in seamoth in a slow loading wreck or out of the play area is another issue, # 10 save location and bulkheads Sfx not heard door swings but no sound heard, saving certain locations you might get locked in that multipurpose room.or other module.
that's all I have for now details are in the feedback tool in game.
that's all I have for now details are in the feedback tool in game.
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