Realism when building the prawn suit
Darwin-Evolution
France Join Date: 2015-06-07 Member: 205310Members
When you build the prawn suit, it drops in the water, falls for a bit, but then for no apparant reason just stops falling and stays in one spot until you get it. Now, I like that the prawn doesn't go all the way down to the bottom in case you build one over a deep area, but I feel that this needs a bit of realism to explain why it stops falling. What I had in mind was to have sort of cables attached to the suit and also to the mobile vehicle bay, which would stop it from falling all the way. Then when you enter the suit, you could simply press a button saying "release PRAWN suit" or something, and just go on at will.
Just my 2 cents.
EDIT: Another idea from discord is to not let the player build a prawn suit over a drop greater than 250 meters below.
Just my 2 cents.
EDIT: Another idea from discord is to not let the player build a prawn suit over a drop greater than 250 meters below.
Comments
Along the same lines I find it a bit weird that after a warper zaps right me out of the PRAWN I can swim back and find it floating in mid-water. Particularly since at the time of my zapping I was giving it everything to stay airborne (waterborne?)
Not to mention if it fell below its crush depth you'd be royally screwed. Especially if it had drill/prop cannon/jumpjets.
For example, in the case of Warper's you could get an emergency warning you're under attack (you know - alarm klaxon, flashing interior lights). This would give you a chance to hit the 'Emergency Thrusters'. The PRAWN then hovers OK, as it does now, or at least until its power cells die.