Very curious about modding NS2
<b>I am looking for other modders to give real advice and answers</b>
So I am an enviromental artist looking to do some cool stuff with NS2 as I absolutely love this game. I just have a bunch of questions...
1. Does NS2 Ranked allow model minipulation such as Adding/changing the viewmodel of a weapon. If I created a custom Knife, would it be allowed to be used in normal matches or even work at all?
2. Is it possible to minipulate pre existing Decals?
3. Is NS2 running the Spark engine after the 64bit update?
4. What is the physics engine used ingame if any?
5. Is anyone looking to make mods for this game anymore? I see a ton of random one off skins and oddly made maps and stuff here and there.
Best way to get in contact with me directly is at => -SolarTara's Steam-
Im also looking for someone who knows the engine well enough to create even a basic mod
So I am an enviromental artist looking to do some cool stuff with NS2 as I absolutely love this game. I just have a bunch of questions...
1. Does NS2 Ranked allow model minipulation such as Adding/changing the viewmodel of a weapon. If I created a custom Knife, would it be allowed to be used in normal matches or even work at all?
2. Is it possible to minipulate pre existing Decals?
3. Is NS2 running the Spark engine after the 64bit update?
4. What is the physics engine used ingame if any?
5. Is anyone looking to make mods for this game anymore? I see a ton of random one off skins and oddly made maps and stuff here and there.
Best way to get in contact with me directly is at => -SolarTara's Steam-
Im also looking for someone who knows the engine well enough to create even a basic mod
Comments
I suggest jumping into the NS2 Discord server, modding channel, to chat with some of the people and devs there. They can give you much more info, quicker and more detailed
Hi Bladerox!
1. The way mods work is you won't be able to modify _your_ view model alone, you'll have to get a server operator to add your modded view models as a server mod. But in terms of ranked vs non ranked, as long as it doesn't change gameplay, there's definitely no cause for concern. (eg knife can't suddenly one-shot onos. )
2. Not sure what you mean by pre-existing decals. You mean the shoulder patches for marine skins, or do you mean "decal" decals... like blood splatter?
3. Yes, we didn't change engines, we just upgraded our engine to be 64-bit.
4. We use PhysX. Apart from corpse ragdolls, there's actually not a lot of dynamic physics in ns2. Most of the "physics" used in game is just used for things like collision detection.
5. We've still got a bunch of talented modders in our community, though I'm probably not the most "in the know" person about what they've been working on.
Hey BeigeAlert and Kouju_San! Thanks for the reply's
so if I created a custom knife to be used in the view of the player they would not be able to use it in a server that does not have it as a server mod? Im just looking to Replace the view model of the axe not modify its properties or add a completely knew knife. I want it to be accessible to all players regardless if the server uses it or not.
I was asking about blood splatters but that's not my main focus so you can just disregard that
Congrats on the change to 64bit engine, im sure it was no easy task. and thanks for answering everything else