What power generator do you use the most
adel_50
Join Date: 2016-09-01 Member: 221973Members
Since we are coming on the last months of subnautica early access
I want to ask this question for feedback purposes.
The power in the game is important but the power generators are even more important so I think the devs should know how well each of the current power generators are doing
So please choose the power generator you use the most and comment why
Thank you for taking the time answering this poll
I want to ask this question for feedback purposes.
The power in the game is important but the power generators are even more important so I think the devs should know how well each of the current power generators are doing
So please choose the power generator you use the most and comment why
Thank you for taking the time answering this poll
Comments
You have a very critical point on the nuclear reactor as this is probably the reason people don't use the nuclear reactors much. as you said it's very expensive which I don't think anyone would disagree about it so what I think they can do is reduce the recipe requirements to make it more easy to do
I think only one urninaite crystal per power rod is good if it's too easy make it two
Or you get 2 or 3 reactor rods from the current recipe
That is the sound of your brain slowly turning into jelly because of the radiation.
I will make other polls later but I want to give each poll some time to get lots of people's votes
Bioreactors are my #1 source for energy. I build one in every base that I create, although in many cases it is used as a supplement for other power sources (a solar panel on my first shallow base or a thermal generator near a heat vent).
Thermal is my *favorite*, but because it can be difficult to find an area near a vent, I almost never get to build them.
I have never yet used a nuclear power generator in any of my games. Compared to the ease of bioreactors, it seems fairly useless in the long run.
I tried a bio-reactor but it wouldn't use blood kelp. I didn't want to grow something on an exterior grow-bed that didn't fit into the correct biome.
Really? You can't feed blood kelp samples into it? I'll have to try that.
That's probably a bug. Crabsquid didn't want to work in Bioreactors. They recently fixed it.
Tell me... Does Spock have a beard in your...er, this, universe?
1-reduce the reactor rod recipe or get multiple ones from the current recipe
2-slow the generation rate of power on the bio reactor and increase it slightly on the thermal and nuclear reactors
3-reduce the amount of energy that can be taken from each organic matter available
Feel free to discuss my suggestions
That's why you scan the Nuclear Waste Disposal blueprint (looks like a square trash can).
Use the Blood Oil deposits?
1: I probably still wouldn't use the nuclear. Bioreactors give infinite power as long as you keep feeding them, and you can feed them... well... infinitely. Bases honestly don't drain power all that fast; you can pretty much go on forever with one solar and one bioreactor, as long as you don't have a water filtration plant in the place.
2: The power generation on nuclear is already 100x the power of a bioreactor. Increasing it more wouldn't make a difference; it would just drain the rods faster. It's plenty fast as it is, IMO. The fact is that the base doesn't *need* that much generation speed from what I have found. And if you slowed down the speed of a bioreactor, it wouldn't make it less appealing; it would make it genuinely useless.
Same with speeding up the thermal. Going faster would be nice, but it wouldn't encourage people to build more; thermal plants have a *very* narrow area of where they can be built, which is why they aren't favored. It's tons of free power, but you have to build on top of a geyser or 'hot spot', or the lava zone, to get any kind of use out of them. It's not that they aren't fast enough. It's that they're not as ubiquitous as bioreactors (which can be built in any area, any zone, and give power no matter what time of day, temperature, et cetera).
3: I wouldn't have an issue with that. I'd just need to feed my reactor more often. Since bases don't take that much energy unless you're *doing* stuff with them, I probably wouldn't feel it.
In other words, bioreactors would still be the thing I used most often, because they are the thing that can be used in more places than anywhere, are the easiest to power (not requiring extra work to create rods), and unless bases suck a bunch of power up (like, for instance, a base with multiple water filtration things) they aren't going to run out of energy any time soon. All you need to do is breed crabsnakes, basically.
I think maybe you got the bio and nuclear reactors mixed up? Output from nuclear is /massive/. I can run two water machines off of one reactor, and charge ion power cells in my Seamoth or Prawn and it barely makes a dent in my available power. When I need 6 bioreactors to power one water machine, I think their output needs a buff.
Bioreactors are super convenient. Any small base I build will get a bioreactor with a lantern fruit tree next to it. Talk about renewable energy, I'm pretty sure lantern fruit's intended purpose is to power bioreactors.
I pretty much only ever use nuclear as a backup.
Lantern fruit is purely decorative. It's only in the game to look "cute".
All the cool kids use melons. Get with the times!
According to the wiki, lantern fruit is one of the highest output sources for the bioreactor... but marblemelons are still a lot higher. Guess they're not just going down my gullet anymore!
1 marblemelon = 550 power = 4 slots = around 175 power per slot
Unless they've nerfed how much power reggies give, it's a no-brainer. Plus, they're great to have on-hand for food, both cooked and salted.
I disagree for several reasons:
1. You get melons early in the game
2. Melons grow quite at least twice as fast as Reginalds
3. Melons don't require finding a tech (Alien Containment) like Reginalds.
4. You don't have to build a separate building (Alien Containment) to grow melons
5. You don't have to travel to a different room in your base to get the melons as you would with Reginald
6. Bioreactors give energy so slowly that I doubt I would notice the difference.
Oh, and I NEVER build an Alien Containment.
You make Kura cry. Alien Containment is one of my favorite toys, admittedly.