Storage access on the seamoth/prawn inconsistencies
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
Some annoying things about the prawn/seamoth:
1) You can't access storage/upgrades while docked in Cyclops. Would be nice to be able to do it when walking underneath and pointing up.
2) Can't repair seamoth/prawn with welder while underneath inside Cyclops (without using the dedicated subsystem).
3) Can't access prawn storage while docked in the moonpool.
4) Torpedo bays unaccessible while docked anywhere, which isn't as big of a deal usually.
Hope they're just bugs, would love to be able to access all ports when docked in the Cyclops or Moonpool.
1) You can't access storage/upgrades while docked in Cyclops. Would be nice to be able to do it when walking underneath and pointing up.
2) Can't repair seamoth/prawn with welder while underneath inside Cyclops (without using the dedicated subsystem).
3) Can't access prawn storage while docked in the moonpool.
4) Torpedo bays unaccessible while docked anywhere, which isn't as big of a deal usually.
Hope they're just bugs, would love to be able to access all ports when docked in the Cyclops or Moonpool.
Comments
The prawn hatch also isn't aligned correctly with the docking hatch so there's a bit of a gap there, and the antenna clips through a bit but I imagine that was because the prawn model was designed after the Cyclops was finished.
I think the current system is just ridiculous. You have to park your Seamoth -> OUTSIDE <- the Cyclops and then run back and forth from one vehicle to the next transferring items. At the very least, it should work identically to the Moon Pool. But even the Moon Pool method strikes me as rather awkward. In a perfectly magical world, there would be some way to open a locker in your base and pick one of the storage lockers on the Seamoth to transfer items from Seamoth to the locker. I doubt that will ever happen. But I can dream...
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