Bioreactor not charging power reserves at night with solar panels
ssutcliffe
United States Join Date: 2016-11-01 Member: 223565Members
As of version 55310. You can see an example by building a base with a solar panel, bioreactor and fabricator. Let everything charge, then at night (when solar is offline), use the fabricator to build anything. The power reserves will drop, and they won't recharge until morning.
Comments
As before, I built the solar first, then the bioreactors.
EDIT: I stand corrected. It's just the energy from the solar panel that wasn't being taken back. I'm at 1500/1575, and the energy goes up until then. Apparently it just drains the solar energy first.
Collected a bunch of stuff in order to prepare a craft-fest, then I waited for night, until the solar panel was listed as 0%.
Used the crafter until I was below 1500.
Once at 1500, the power continued to recharge itself until it stayed at an even(ish) 1500.
Power is at a 'First In, First Out' basis; if your solar panel was built first, it will drain first and the bioreactors won't pick up again until after it's been drained.
There really needs to be some kind of panel or setting so people can tell how the power is working. Perhaps even to manually set the order in which power sources are drained. :P At the very least it would stop this confusion from happening!
Agreed.