Cyclops stuck
Sidchicken
Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
Before I file a bug report on this, I thought I'd solicit some help from the community in identifying the source of an issue. I'm playing a hardcore game in the latest stable patch. I've built a cyclops, which I parked near my base on the south edge of the safe shallows, and began stockpiling things on it for an eventual move to the lost river. I have on board;
Fabricator
Mod Station
Battery Charger
Radio
Medkit Fabricator
Indoor growbed full of marblemelons
Aquarium full of reginalds
Single bed
Desk
Chair
Dozens of wall lockers full of resources
Posters on wall
Plant pots with decorative plants
So anyways, I got in tonight to actually commence my voyage to the Lost River.... and the cyclops can't move. I powered up the engine and can only move up and down, and even that is limited - I can't surface the sub. I suspect something I've put on board is somehow preventing it from moving. The question is what? Has anyone else had this experience?
Fabricator
Mod Station
Battery Charger
Radio
Medkit Fabricator
Indoor growbed full of marblemelons
Aquarium full of reginalds
Single bed
Desk
Chair
Dozens of wall lockers full of resources
Posters on wall
Plant pots with decorative plants
So anyways, I got in tonight to actually commence my voyage to the Lost River.... and the cyclops can't move. I powered up the engine and can only move up and down, and even that is limited - I can't surface the sub. I suspect something I've put on board is somehow preventing it from moving. The question is what? Has anyone else had this experience?
Comments
Yeah but I've had things become detached or jammed in that area too. Not just posters. That's why I don't put much in that small area. At most I put the med pack and battery chargers on the bulkhead wall. Right near the door edge. Nowhere near the inner wall.
I've got twin fish tanks. Iv'e also had planters and chargers as well.
How dare they...I MUST have my keep calm poster in my sub
Nice! Looks like another Belgarel fix. AWESOME!
55582 /main/swb-fix-posters-cyclops 2017-10-26 11:46:24 Steven Brown Disable colliders and rigidbodies of pickupables placed in the cyclops so they don't stop its movement. Disabled colliders now are assigned to the Useable layer to prevent them being invalidated as targets by Targeting due to becoming triggers.