What if the cyclops held the seamoth and prawn?

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
What if the prawn used its sitting animation when docked in the cyclops to allow the seamoth to dock too? Granted some work would need to be done with the storage location/arms inside, but I'd be nice to choose which to use for the situation at hand. You could cycle which to have ready from the new interface behind the hatch.

This would also create a more pleasant experience with moonpools, as you could dock at your base, then exit again with the vehicle you came in with and travel to another base. Currently, bases are usually far apart which means you have to create new vehicles for each base, or just not use one of the vehicles much at all.

I'd use the seamoth a lot more often in the mid to late game since you wouldn't have to choose anymore.

Comments

  • SnailsAttackSnailsAttack Join Date: 2017-02-09 Member: 227749Members
    I'm not sure if this would work well fundamentally. Also, would the cyclops have to juggle vehicles inside its launch bay? I don't think two vehicles would fit in there.
  • RecursionRecursion The cosmos Join Date: 2017-07-01 Member: 231505Members
    Maybe for an upgrade.
  • gamer1000kgamer1000k Join Date: 2017-04-29 Member: 230121Members
    That would actually be pretty awesome if the Cyclops could hold both. If it did, I would think that it would require an upgrade module to enable it. In terms of fitting both inside, I can see both fitting if they're stacked vertically like you described. When the door opens, the assembly holding both vehicles would drop down below the sub. The seamoth would be on top and would drive into or out of its upper dock, and the PRAWN would be on the bottom so it would be free to drop straight down or be picked up easily.
  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members
    Would definitely prefer to have the seamoth for scouting at the same time as being able to drill with the prawn. Its kindof a pain to go all the way back to base to switch vehicles or build a new base every time I want to mine out a particular area.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Ralij wrote: »
    Would definitely prefer to have the seamoth for scouting at the same time as being able to drill with the prawn. Its kindof a pain to go all the way back to base to switch vehicles or build a new base every time I want to mine out a particular area.

    This. Also, the seamoth or prawn would go into a "storage" spot when not selected as active from the console, so there would be no swapping at all until you change it at the control console. If you undock in the seamoth or prawn, you would simply re-dock like normal. An assembly type model that lowers both of them into the water would work too.

    Having to have a cyclops upgrade for it makes sense.
  • JackeJacke Calgary Join Date: 2017-03-20 Member: 229061Members
    IF you look at the rear lower deck, you can imagine the launch bay being easily doubled in length to provide 2 docking points, so 1 Cyclops could carry 1 each Seamoth and PRAWN suit. Unfortunately, this would require a lot of work to be changed even if UWE wanted to do so.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Probably, hope it can make it in though.
  • elfcrisiselfcrisis Join Date: 2017-05-13 Member: 230466Members
    I like the idea of some kind of dock/seal on the outer hull where you might park the Seamoth, kind of like how the cameras "dock" with the scanner room.

    On the other hand, I suspect that the Cyclops carries only one vehicle partly to force a gameplay choice on the player. Do you take the Seamoth to scout with, or the more durable but slower Prawn? Weigh carefully!

    Of course, with an Ultra-high capacity O2 tank, charge fins, and a Seaglide, my scouting requirements are basically met, at least when it comes to mining. For longer-range scouting, I'd be leaving the Cyclops far behind anyway. So, personally, I don't think there's really a need for the Cyclops to carry both vehicles.

    It would be cool, though. c.c
  • FaalnFaaln Join Date: 2017-11-02 Member: 233818Members
    I wouldn't mind, one or the other can be tedious for longer trips.
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