Subnautica Ports
Gamechanger3849
Flying an ARC-170 above Planet 4546B Join Date: 2017-06-17 Member: 231153Members
PORTS
Yes yes I know theres Steam and Xbox but I'm talking App store Google Play and PS4
This doesn't need to be right now but still only Steam and Xbox?
Lots of my friends want to play Subnautica but can't because they have IPads Androids or PS4s but all I'm trying to say is I'd like to play Subnautica on one of these
Yes yes I know theres Steam and Xbox but I'm talking App store Google Play and PS4
This doesn't need to be right now but still only Steam and Xbox?
Lots of my friends want to play Subnautica but can't because they have IPads Androids or PS4s but all I'm trying to say is I'd like to play Subnautica on one of these
Comments
One of these what is that?
Oh well the link is gone
I mean the one on apple computers
I meant the Apple computer App Store
1. it's never going to run on any mobile device
2. it may be ported to PS4, but that's a long ways away
3. no multiplayer
The op started talking to himself
People are having a conversation without the quoting system
Still can't accept there's no multiplayer.
10/10
It already runs on Macs, just install Steam and away you go. Link to Subnautica Steam page, see system requirements, click "Mac OS X" to view Mac requirements.
Yeah. In general, if you have a top-end Mac, costing as much as a monster PC, it will perform the same as a mid-range PC (although their pro workstations might be different, I dunno, but they probably cost as much as a small house, too).
Devs confirmed that they will not be making any semblance of multiplayer in the game. They said that even if they tried, it'd take another year at least before v1.0 releases.
I would like ports for.....
1.App Store (macs)
2.Google Play (chromebooks aka android laptops)
3.PS4 (Most likely)
4.Nintendo Switch (No game cart just E-Shop)
I think I cleared this up
reddit.com/r/facepalm/comments/7dqwmh/beware_of_steam_spyware/
So you'd want it released on GOG.com then.
While I do agree that Nintendo definitely seems to prefer prioritizing 'Fun' over 'Powerful', this also meant that they missed out on having the upcoming Monster Hunter title be on their platform. Instead, theirs is the only major platform that doesn't get it - Playstation, PC, even XboxOne/X (A first for the entire franchise) gets to have it - since the Switch simply couldn't handle MH World's requirements.
Might not seem like too big a deal, except for Switch owners, but Nintendo's had the past six main games be exclusive to them, so that probably hit them pretty hard - emotionally if not financially.
In Nintendo's case they are forcing themselves into not having certain titles due to hardware limitations, but characters and hardware limitations is as far as I want platform specific titles to go... And at least the Switch doesn't sound like a vacuum cleaner
As for Subnautica on Switch? Yeah good luck with that, it would probably explode even trying tot get to te main menu
I'd rather have a platform exclusive than a region exclusive myself. At least in the former everyone who's willing to get said platform can still play it, where as the latter you either need to learn said language (As well as buying a likely region-locked platform) or go at the game blind.
I do agree though, the more platforms the merrier - more people getting in on the action (And look how much Minecraft's benefiting from that. It's even been ported to the 3DS now!)
Just an unrelated/kinda related side note:
With a simple button combination system reinitialisation "hack", you can set the FZ1000 to record at NTSC (30/60/120FPS), but the time limit usually can't be changed apart from some models.
This is one of those things where region specific bullshit comes into play. I just want these kind of shitty regulations gone from our world economy!
Who hasn't wasted more than a few hours on mario, zelda, metroid. mariokart, smashbros, pokemon? How many genres were born from these legends?
Not mentioning hardware design, the most successful gamepad design started with the SNES. Sony blatantly copied it and everyone else following. Nintendo always tries to push innovation, every new console.
Standing against plataform locking is a little complicated, because you would need to stand against the right of a designer to launch the product on the plataform of their choice. This is Nintendo's choice, anyone that thinks they do it for money is a fool. Just think how much more they would make if their games (which are adored by masses) were to be launched on every plataform.
They do it for pride, because they pioneer and others follow. That might not have been the rule this last 2 decades, but old habits die hard.
Although Nintendo can innovate like no other as they are a true gaming company, but they are also quite guilty with their Mario addiction of for the most part clone games with slight changes
ALSO we're getting slightly off-topic here
However it also brings competition into hardware and driver design, and that's always good.
And Nintendo does innovate Mario every now and then. It's a proven formula, new Mario, clone, clone, new Mario (usually with new console), clone, clone, ...
Now to remain on topic. Subnautica is already on multiple platforms, PC, xbox, Mac OS X and it will, most certainly, have new ports after launch.
PS4 has a nice market.
Switch shouldn't be ignored as it runs the new DOOM, which has much higher requirements than Subnautica, and the game also fits the Nintendo demographics.
I believe Linux is a step away from Mac OS, so it's also a possibility.
Is there anything else to port despite mobile (not so far away from the Switch, maybe in a few years).