Victory / Loss At The Beginning?
XCan
Join Date: 2002-11-03 Member: 5904Members, Constellation
I feel that NS need some tweaking as it is for now it all depends on the first 10-minutes of the game, then you can with 99% correct rate predict who will win and who will lose. I would like to see more HA/HMG's vs Fades and not as it is now, if the aliens manage to get second hive in 10 mins, they'll rape marines with Fades. And if the marines manage to rush 2 hives, they'll eventually win. And it's this rushing hives which is concerning me, since the marines are simply just bypassing res-nozzles and heading straight for 2 hives, I don't think the game was designed to be this way and I surely hope this changes so that the outcome isn't decided by the first 10 mins of the game.
Comments
I have this same feeling as well.
I dont know if this is a good theory or just pure **obscenity** , but thats al i can think off right now...
I think were gonna see allot longer battles in the Alien vs. Alien and Marine vs. Marine mode , but thats just not the same....BTW what actualy happened to that game mode ?
Location is everything in NS -- location, location, location. Translated into NS, that's "hive, hive, hive."
NS has a wide range of tactical flexability, it's just a matter of time until people discover these tactics, and for all we know these tactics won't be found for months to come. Only time will tell.
I'm sure theres still tweaks needed, I'm far from against such a thing. But I'm trying to say that there are a ton of tactics available if people step back and think about it, I'd say clans will most likely be the ones to discover the widest range of tactics. Perhaps the NS team could deploy some "big time" clans to help beta test and help give tactic ideas, ie. "Adjust this, and this and these tactics would be available." etc.