Victory / Loss At The Beginning?

XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
I feel that NS need some tweaking as it is for now it all depends on the first 10-minutes of the game, then you can with 99% correct rate predict who will win and who will lose. I would like to see more HA/HMG's vs Fades and not as it is now, if the aliens manage to get second hive in 10 mins, they'll rape marines with Fades. And if the marines manage to rush 2 hives, they'll eventually win. And it's this rushing hives which is concerning me, since the marines are simply just bypassing res-nozzles and heading straight for 2 hives, I don't think the game was designed to be this way and I surely hope this changes so that the outcome isn't decided by the first 10 mins of the game.

Comments

  • littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
    I think you should take a look at my "2 hives = gg?" post.
    I have this same feeling as well.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    That thing about bypassing res nodes has hit the nail on the head. An RTS should perhaps not be so much about rushes as territorial control. I cannot imagine that the ns dev's intended this game to be a sprint race to the nearest hive. Perhaps longer tactical battles may happen on some servers but ive never seen one. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    Quite a few good RTS battles, even between 2 very good players, are sometimes decided in the first 10 minutes. I don't think NS should be any different.
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    Eh? Rushes have always been a critical part of RTS. Fortunatly like other RTS, if you botch a rush, you're open to a very good counter attack while your guys try to respawn.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Ok, so basicly you're telling me that everything should be like the way they are because that's the way it was before? Why don't you stick with your 5-year computer then cause hey, that's the way it was. I'm suggesting a change here, a change to the "funnier" side. And I don't see this as a RTS because there is so much Teamwork involved. I see Starcraft as RTS not this...
  • nielsz0rnielsz0r Join Date: 2002-11-17 Member: 9046Members
    Maybe some adjustements in the resource system could do the trick.Make marine res extremely low so they NEED to get res nozzles , and make a fade available at 3 hives or something.

    I dont know if this is a good theory or just pure **obscenity** , but thats al i can think off right now...

    I think were gonna see allot longer battles in the Alien vs. Alien and Marine vs. Marine mode , but thats just not the same....BTW what actualy happened to that game mode ?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Ideally, Flayra would like to see NS games last an average of 20-30 minutes. 2nd hive goes up in 10 mins, 3rd hive 5 mins later, and then cleanup. Or Marines capture 1 hive in first 5 minutes, take 2nd hive after about 15, and then close in on the final hive. "Gunning for a hive" is hardly bypassing resource nodes... say you're playing on NS_Nothing. Are you going to (a) secure the resource node in Docking Wing, or (b) push through to the Cargo hive, denying the aliens an expansion and gaining access to THREE nearby nodes?

    Location is everything in NS -- location, location, location. Translated into NS, that's "hive, hive, hive."
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    If the marines rush a hive, take it, secure it like any other resource nozzle, then get the second hive, secure it like any other nozzle. Once both are secure, get another nozzle or two, and fortify, then get jet packs with hmg's and gg. Spawn health ammo at last hive and you win <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MouseyMousey Join Date: 2002-11-07 Member: 7637Members
    It was always enjoyable when I played StarCraft to thwart the lil' buggers who did nothing but Zealot Rush or Zergling rush and so forth, half the time when such a rush was prevented they were lost as far as what to do next. Sad really, NS is the same. Just find a tactic to beat this tactic and you are good to go.

    NS has a wide range of tactical flexability, it's just a matter of time until people discover these tactics, and for all we know these tactics won't be found for months to come. Only time will tell.

    I'm sure theres still tweaks needed, I'm far from against such a thing. But I'm trying to say that there are a ton of tactics available if people step back and think about it, I'd say clans will most likely be the ones to discover the widest range of tactics. Perhaps the NS team could deploy some "big time" clans to help beta test and help give tactic ideas, ie. "Adjust this, and this and these tactics would be available." etc.
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