Cyclops and Seabase Improve
romi1996
Ha Noi Join Date: 2017-12-21 Member: 234531Members
Hi everyone.
So , after alot of time I spending on the game and received alot of change I noticed the game should have some more graphic and animation improve around . And my current build is 27637 ( It's the stable one because I don't wanna risk loosing my hardcore challenge save )
FIRST OF ALL : THE CYCLOPS
SECOND : SEABASE
Thanks for reading my awful long post and gramar mistake. Please correct me if I'm wrong.
So , after alot of time I spending on the game and received alot of change I noticed the game should have some more graphic and animation improve around . And my current build is 27637 ( It's the stable one because I don't wanna risk loosing my hardcore challenge save )
FIRST OF ALL : THE CYCLOPS
- I think the cyclops good enough for now but the Shield is not good as I expected . When enabled the shield , the animation should cover the whole ship , not just only the glass of the ship . I noticed this because I used the camera mode on 3 side of the ship.
So in many way , I still confused . When encountered with ghost leviathan and shield is up and running , the beast should continue to smash against my ship hull rather than ignore it like it know I'm using shield ( because it's an animal right , it shouldn't have to be much more intelligent like that . Although it's kinda fun anyway ) .
Even it did hit the ship , the animation funny of the shield make me nervous about if some beast did hit the ship while the shield on but where the shield not animated, will it eventually damage my ship ??? ( At the first time , it scared the crap out of me. ) - It's trully rediculous when the cyclops is out of juice and still can shutdown and powering up the engine , yes it can do that . I Though the cyclops just don't have enough power to even speak than able to turn on/off the engine.
SECOND : SEABASE
- I think it's necessary to make a board or panel that can indicate where the base is damaged . I did waste 10 minutes running endlessly just to figure it out which part of the base is damaged . ( Yeah , I did use bulkhead but just for limited amount and the base is too big to fit em all up . The reason will be the number 2 of this section )
- Yes , the number 1 is happened because of the number 2 and I will demonstrade by pure image for you .
So , yeah , I can't just deconstruct over half of my base just to add a bulkhead.
I really don't know if this is a bug or not so I just leave it here.
Thanks for reading my awful long post and gramar mistake. Please correct me if I'm wrong.
Comments
And, what build are you on? In the top-right, it says 27637?? Stable has moved waaay past that IIRC.
Actually the shield doesn't zaps anything , because the Ghost Leviathan did hit me twice , 3-4 times in a row to be exact.
My build is 57637 by the way