Night time not pretty enough - Avatar
andrewc
Join Date: 2016-12-20 Member: 225231Members
![andrewc](https://forumstest.unknownworlds.com/uploads/userpics/797/nGN79S97S2KTD.jpg)
The day is very beautiful and great to look at from within your base but the night is a bit too dark. Its just a black window from within base.
Even in the shallows the bio-luminescence is too low.
Something I noticed is that the light from existing luminescent is not reflecting onto the ground/water around the plant/animal. Would be awesome if flora and fauna would be closer to the movie Avatar.
My wish would be that a flashlight is not required while swimming through the shallows at night. Even the moons lighting coming through the water could be increased...
Last screen shot is of a Unity light reflection demo which should be implemented?
See below some screenshots:
Day time screenshot
![2017_12_26_00001.jpg](https://image.ibb.co/h0z0Pm/2017_12_26_00001.jpg)
Night time:
![2017_12_26_00002.jpg](https://image.ibb.co/cQbrVR/2017_12_26_00002.jpg)
Night time in Shallows with Full moon
![2017_12_26_00004.jpg](https://image.ibb.co/nbNLPm/2017_12_26_00004.jpg)
Avatar - PANDORA night time
![pandora_night_2000x1333.jpg](https://cdn-image.departures.com/sites/default/files/1498056564/pandora_night_2000x1333.jpg)
Having a play around myself with lighting this looks 100% better to me:
Upped the Contrast and also lightened up around glowing objects. Also lightened surfaces that the moon light would brighten naturally...
![undersea_example.jpg](https://image.ibb.co/fxqYum/undersea_example.jpg)
Unity Graphics engine light reflection demo
![tutorial-image.jpg](http://catlikecoding.com/unity/tutorials/rendering/part-15/tutorial-image.jpg)
Even in the shallows the bio-luminescence is too low.
Something I noticed is that the light from existing luminescent is not reflecting onto the ground/water around the plant/animal. Would be awesome if flora and fauna would be closer to the movie Avatar.
My wish would be that a flashlight is not required while swimming through the shallows at night. Even the moons lighting coming through the water could be increased...
Last screen shot is of a Unity light reflection demo which should be implemented?
See below some screenshots:
Day time screenshot
![2017_12_26_00001.jpg](https://image.ibb.co/h0z0Pm/2017_12_26_00001.jpg)
Night time:
![2017_12_26_00002.jpg](https://image.ibb.co/cQbrVR/2017_12_26_00002.jpg)
Night time in Shallows with Full moon
![2017_12_26_00004.jpg](https://image.ibb.co/nbNLPm/2017_12_26_00004.jpg)
Avatar - PANDORA night time
![pandora_night_2000x1333.jpg](https://cdn-image.departures.com/sites/default/files/1498056564/pandora_night_2000x1333.jpg)
Having a play around myself with lighting this looks 100% better to me:
Upped the Contrast and also lightened up around glowing objects. Also lightened surfaces that the moon light would brighten naturally...
![undersea_example.jpg](https://image.ibb.co/fxqYum/undersea_example.jpg)
Unity Graphics engine light reflection demo
![tutorial-image.jpg](http://catlikecoding.com/unity/tutorials/rendering/part-15/tutorial-image.jpg)
Comments
Also just throwing out some crazy filters on Subnautica, I dunno looks wierd
Cool idea with editing a photo yourself, i did my own improvements.. check my original post...
Well to be fair, I did overdo it "a bit", but a post processing injector might indeed do the trick to make it suit your taste. Hmm a more realistic water tint could be achieved with that as well...