How do you find Wrecks for Items, Frags, and Databoxes
Jacke
Calgary Join Date: 2017-03-20 Member: 229061Members
As I mentioned in a recent post, to find certain items, frags, and databoxes, I really have problems finding enough wrecks in the midgame and always eventually resort to using a 3rd-party map.
But I wonder what other players do. So how do you find wrecks? As well, do you use the Lifepod beacons to find those pods and then look for wrecks nearby? And how long do you spend on looking for wrecks and how well do they satisfy your need for blueprints?
But I wonder what other players do. So how do you find wrecks? As well, do you use the Lifepod beacons to find those pods and then look for wrecks nearby? And how long do you spend on looking for wrecks and how well do they satisfy your need for blueprints?
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But to locate the items, frags, and databoxes in wrecks I have found I have to resort to a 3rd-party map. My games are already between 48 to 72 hours and that's only to just get to the Lost River.
I am trying alternatives but I hate that I have to almost be on top of wrecks before I see them. I tried a Bioreactor-powered prefab base with a Scanner Room with 4 range mods, but as the scan range seems to be less than 700m, I think it would take too long to locate enough wrecks.
NOTE!!!!!!!: I haven't played since the prawn update so I don't know how much has changed regarding this topic but I don't think that their locations have been changed, right?
Of course i can't expect everyone to work like that, neither are the devs so im guessing thats why they made the scanner room. My memories of names is crappy but i have a pretty boss photographic memory so when i see someone or go somewhere for the first time i can easily remember even the smaller details about the person/place. Since the map stayed fairly similar from then to now it has been somewhat easy for me to learn it in details. The big wrecks also remained where they are now for the most part, only the smaller rubbles were added later on.
Nowadays the Scanner Room does wonders for the new players, It now has a much wider range of scanning, specially with the upgrades you can add to it so i'd strongly suggest the use of them to find all the smaller rubble/wreckages that holds the data boxes and other fragments.
On the up side - I think I saw something in one of the Trello's that mention that some kind of map may be a post 1.0 thing. Here's hoping...
What I can do, is give some (maybe) helpful tips.
Usually, except for Safe Shallows, Kelp Forest, and Grassy Plateau, there's only one wreck per biome.
Many of the earlier wrecks can be found either relatively close or right next to lifepods.
With some exceptions, wrecks are never on or near a biome's borders. They're closer to the center, or closer to the Void.
So I have a map, but it only shows where the biomes are. To find wrecks, I placed the map into my cyclops and go to a specific biome, the dunes for example.
I sail there and explore all the way around the border of the biome, and large chunks of the center of it.
If Unsuccessful, I will go back to my base, charge power cells, restock, and go back. I'll search in the areas I have not seen, search any wrecks I find, and do the next part.
If Successful, or if I find some the second run, I search thoroughly and find any items, scannables and Data Boxes. I then put a beacon down to mark it as explored, setting it to, say, "Wreck - Dunes (1)" and leave. In the PDA, I color code it as yellow.
Same goes with lifepods 4, 7, and another one I forgot, as now those three do not have signals.
If i have the signal, I'll collect all the items I can and run. Why run? Cause things want to kill me.
A lot of the tension in the game was building up resources for increasingly long expeditions and then getting back to my base before water/food/power ran out! It had this nice gradual gating effect. The only thing that would make it better was the possibility of storms or damage to my bases ...which would increase the complexity/longevity of this gameplay a lot.