Loading save breaks power transmitter(possible workaround)
narfblat
Utah, USA Join Date: 2016-05-15 Member: 216799Members, Forum Moderators, Forum staff
I built 2 thermal plants, and 2 power transmitters to bring power to my base. After loading the saved game, the final transmitter stopped sending power to my base. I was able to temporarily bring it back by opening the builder menu, and selecting power transmitter. Placing another transmitter closer to my base seems to have fixed it. (My first 2 transmitters were close together, since I didn't want to beam my power through terrain, so it may need all transmitters close.)
I'm playing on stable version, build 59302. The save was made a few updates ago, but the thermal plants and power transmitters were made today.
Edit: the original fix only seemed to work when I was close to the transmitter. As explained a few posts below, the best current fix it to have the final transmitter on terrain above the base foundations. It may also work to have any connection from beneath be closer to a base piece than to foundation.
I'm playing on stable version, build 59302. The save was made a few updates ago, but the thermal plants and power transmitters were made today.
Edit: the original fix only seemed to work when I was close to the transmitter. As explained a few posts below, the best current fix it to have the final transmitter on terrain above the base foundations. It may also work to have any connection from beneath be closer to a base piece than to foundation.
Comments
I'm really surprised this hasn't been further reported. I'm a bit worried about this negatively impacting outpost habitats with them being unpowered while I'm away. Either that, or there's something particular about the setups of those having this problem. There's a few mentions on the steam forums as well. So far I haven't been able to vary the setup to produce a favorable result when loading the save.
I've created a new save post v1.0, which currently just has attached solar panels on my main base. I'm about to set up a new base with thermal chargers, will test how it works. I do have a couple theories I might test on that old save first.
I had written up my complete setup with screenshots etc., but unforuntately I'm too new to post the latter. Bummer.
Skipping right to the good part, all my usage so far has had power connections being made to supports of my foundation. The original solar panels were below the foundation, and the incoming power from the lava vent I set up next to was also coming in from below. I thought it was odd that it connected to a support of the foundation, so I put a power transmitter higher than the foundation so the beam hits the top of the foundation. It's been working ever since.
If devs see this, I'd take a look at any power production unit or transmitter being below the habitat or foundation. I'm going to design further habitats with this in mind and see if it holds up. This theory would also explain why some don't have this problem if their power happens to come in from above. Given people routing solar to the depths, I'd say that may be more common.
I finally got tired of it, and tried building the transmitter on TOP of the foundation (not quite above but on the foundation itself) and that seems to have worked.
I wanted to try _alphaBeta_'s fix by elavating a power transmitter to avoid foundations but the module closest to the power lines doesn't even have one!
I'd post a screenshot but my account is too new also.
Edit:
More information: No idea if this helps but by base has a higher elevation than both thermal plants.
I don't think you want a power transmitter actually on your base or foundation. It's unnecessary, and when I did this, it actually stole the focus from nearby solar panels that were mounted on a multipurpose room. A power transmitter will connect from up to 100m away to what seems like the nearest base element. You definitely don't want it to be the underside of a foundation as we've found.
I realize a screenshot would really help, but I have some suggestions if I'm understanding you correctly. First, I'd try to have the base only have one incoming connection, if possible. I'd combine the power sources into a Y before they get your base, using extra power transmitters if necessary to encourage them to connect. This definitely works in some cases anyway since I have two thermal generators going into a single power transmitter, another mounted above my habitat on nearby underwater hill, and then it beams down to a multipurpose room. I get power from both in this habitat and it stays connected on save load.
If you can't get higher than your base, I'd ensure the closest base element that receives an incoming line is something other than a foundation. I noticed in my other base that I originally wrote about that the connection moved from the (now top of) foundation to a newly installed observatory since it was now closer to the incoming power transmitter. Power transmitter was still slightly higher, but not by much. I suspect my original problem could have also been addressed by hanging base elements (corridors, rooms, etc.) off the foundation such that they were the connection where heights and incoming angles probably don't matter. That's just a theory; so far I've been building habitats where I can mount a power transmitter above the base if I need to. In your case, if you don't want to start over, you may want to build some extra corridors to extend toward the power transmitter so the power hits them.
Let us know how it goes.
I think we can avoid these buggy power lines if we start at the Plants when doing a network.
I appreciate your help _alphaBeta_.
~~Update~~
I'm trying to build a Scanner Room near Plant #2. Everytime I try to use the network it seems that the power in the main line is getting cut off.
Here's some nice drawings to easily understand what I'm working at here.
These are what I tried so far trying to use my network and this happens:
~~Update 2~~
I found this 2016 post and it seems it is impossible to do a Power Transmitter network as only one source can only power one base.
The reason for this being that the power gets managed from the base, so if you put base elements anywhere this creates a new root for the power-tree, effectively disconnected from the other tree with it's own root.
This is also why you will never see "loops" of power lines, even if the placement would allow for that.