Cyclops Depth Module Mk3 removal. Cyclops currently dying in Active Lava Zone depths.
saltyspecula
Join Date: 2016-12-20 Member: 225227Members
EDIT: This is now resolved. Original cause of the Mk3 being removed from my save game with a UI warning that the MK3 had been removed from the game is still unanswered.
The decision to remove the Mk3 Depth Module needed to have come with warning. The MK2 does NOT allow a Cyclops to descend into the active lava zone and survive.
Which was where mine was stationed before it's removal, next to my final base in front of the final Precursor research centre. The vessel is now stuck there, with all of my valuable materials on it, unable to move out of the lethal crush depths because of the constant fires on board.
Even using a console command to re-add the Mk3 has no effect and isn't recognized by the Cyclops's augment slots. Please either boost the crush depth of the Mk2 by another 150-200 meters to cover the base of the active lava zone, or re implement the Mk3.
The decision to remove the Mk3 Depth Module needed to have come with warning. The MK2 does NOT allow a Cyclops to descend into the active lava zone and survive.
Which was where mine was stationed before it's removal, next to my final base in front of the final Precursor research centre. The vessel is now stuck there, with all of my valuable materials on it, unable to move out of the lethal crush depths because of the constant fires on board.
Even using a console command to re-add the Mk3 has no effect and isn't recognized by the Cyclops's augment slots. Please either boost the crush depth of the Mk2 by another 150-200 meters to cover the base of the active lava zone, or re implement the Mk3.
Comments
Can you console teleport the cyclops if you're driving it?
I looked into that as well. Unfortunately you can't.
Edit: maybe I should see if I can build one, checking
Maybe it was a test because this number is the latest in experimental branch
I got a message on screen briefly when loading my save to say that "MK3 is no longer in game. Instances have been replaced by an MK2". I'm on stable release.
Now I want to know why my original was removed and substituted by a mk2 while I was on the other side of the map from my sub.
Probably one of the updates have affected it for some reason because they're updating more regularly now
I know this isn't a fix, but you can use the console command NODAMAGE to maneuver the Cyclops to a depth that won't immediately kill it. As for the Mk. III device... you might have to start a new game to "restore" it? Or at the very least clear your cache folder to be able to build it again. Sorry that you're having to deal with that issue regardless. :-(