Strut Shaming

lordoffilinglordoffiling Join Date: 2017-08-10 Member: 232342Members
Hey devs. Currently, when you approach one of your bases, the game has to recalculate the position and length of all the struts keeping it up. If you approach too fast you frequently get to see your base just... floating there, for a while, until the struts pop in.

How hard would it be to rig persistence on the struts?

Comments

  • kingkumakingkuma cancels Work: distracted by Dwarf Fortress Join Date: 2015-09-25 Member: 208137Members
    That title acually made me crack up.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    kingkuma wrote: »
    That title acually made me crack up.

    Strut shaming is a serious issue, how dare you!
  • vpelletiervpelletier Join Date: 2018-01-10 Member: 234944Members
    How hard would it be to rig persistence on the struts?

    And on the Cyclops' doors position (very early after building my first, before its awesomeness wore off a bit, I would go around the sub each time to close all doors).
    And on the Cyclop & Seamoth lights, especially as I believe it can attract unwanted attention.
    And on PRAWS/Seamoth docking state in the Cyclops (after loading, a PRAWN would not be in the "sit" position, and would have sled a bit back from the opening - may be an outdated issue though).
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