If there is a way to implement adjustable Field of View...
Is this what you wanted? or is it too customisable? also allows you to use left or right hand too!
It's not like Sparks silly FOV where it streches/pulls the screen more so then most other games.
I'd really appreciate if @Max@Flayra could perhaps give us access to the Natural Selection source they were working on? i know you had converted all the assets to Source engine back in 2007/2008 because someone had leaked this to some of our members in Australia/NZ community and it wasn't a joke either, came to us a few months before charlie posted his "natural section 2" video about the phong illuminated dynamic infestation (or earlier) :-)
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Is this what you wanted? or is it too customisable? also allows you to use left or right hand too!
It's not like Sparks silly FOV where it streches/pulls the screen more so then most other games.
I'd really appreciate if @Max @Flayra could perhaps give us access to the Natural Selection source they were working on? i know you had converted all the assets to Source engine back in 2007/2008 because someone had leaked this to some of our members in Australia/NZ community and it wasn't a joke either, came to us a few months before charlie posted his "natural section 2" video about the phong illuminated dynamic infestation (or earlier) :-)
That or lend me max for a few hours!
Titanfall 2 was made in source. I know, I was surprised, too. Game ran amazing.
I've heard that they completely replaced the rendering pipeline and other chunks of the engine, though.
Owen Wilson "wow" I didnt know that.
Oh. Well I hear good things about Unreal engine 4 and Unity *more so UE4". I would love to see a next gen NS game.
My remake of NS1 will be out in just 5 years time! Unity engine.