Cmdr Trend?

NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
<div class="IPBDescription">is this what you see in pubs?</div> NO ONE wants to be cmdr.. it's gettiing harder and harder. the aliens have sharpened their teeth. the 'imbalance' on side of marines have caused kharaa to get better and better and better.

it's gosh darn hard to win against a team with a good gorge (SINGULAR!!). it's generally accepted that if the marines LOSE, it's USUALLY the comms fault.

i remember back at the first release, EVERYONE bumrushed the chair!!! everyone wanted to comm! now, everyone is avoiding it like the plague!!

are you noticing this on pubs as well? or is it just me?
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Comments

  • InsanityInsanity Join Date: 2002-11-15 Member: 8660Members
    Yeah, that happens in around 1/4 of the games I join. I'll hop in and get the basic things down at the beginning and then ask someone else to take the chair. Then no one does, I start doing poorly, and people start complaining.
    OMG CMDR GET GLS!!!!!
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    hey insanity, i think i've pubbed with u b4.. guns4backtoschool?
  • InsanityInsanity Join Date: 2002-11-15 Member: 8660Members
    Nope.
    I'm Fvck_Lana_Lang...except not a v.
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    Essentially, the aliens do not need good communication to win, they can all do their own thing and still be victorious. The marines on the other hand, need a decent commander as he is the focal point of the much-needed communication of the marines.
  • CruzzCruzz Join Date: 2002-11-17 Member: 9007Members
    <!--QuoteBegin--Niteowl+Dec 11 2002, 12:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Niteowl @ Dec 11 2002, 12:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NO ONE wants to be cmdr.. it's gettiing harder and harder. the aliens have sharpened their teeth. the 'imbalance' on side of marines have caused kharaa to get better and better and better.

    it's gosh darn hard to win against a team with a good gorge (SINGULAR!!). it's generally accepted that if the marines LOSE, it's USUALLY the comms fault.

    i remember back at the first release, EVERYONE bumrushed the chair!!! everyone wanted to comm! now, everyone is avoiding it like the plague!!

    are you noticing this on pubs as well? or is it just me?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes I've noticed that no-one wants to be a comm (because mostly, it isn't fun), but I haven't noticed this huge kharaa getting stronger trend. Quite the opposite.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    HEHEHE, well it IS fun, if you win :S
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    I would place alot of the blame of a marine loss on the commander. I totally agree that it seems alot of people are staying away from the command chair as of late, and it's because they don't want to lose. Then you get everyone standing around the command chair wondering who will be brave enough, and eventually someone who knows they aren't good at it will jump in just to get it over with, and the marines end up losing.

    As far as balancing goes, I still think it is fairly solid. Most people seem to complain that the marines are at a disadvantage, but they really are not. With a good commander, and at least a few marines that follow orders, the marines are an unstoppable force. When I see a marine team lose, 95% of the time it is because of an inexperianced commander. The commander makes mistakes that are easily exploited by the aliens.

    I could talk for pages about specific situations, but basically, bad commanders fall into one of two categorys. Newbie commanders, who do not know what to build when. They don't have a plan because they don't know what they are doing in the first place. They build nothing except turret factories. The second type of bad commander is the one who cannot adapt to an ever evolving battlefield. These commanders have their hearts set on a specific goal, and they will do nothing except persue that one goal. They will keep sending soldiers to their deaths, and keep trying to build structures, only to have them torn down because the aliens know exactly where you keep trying to push forward.

    The commanders that overcome these two pitfalls tend to lose because of either lousy teammates, or a good alien team. Sometimes, a team with good marines can win with a poor commander, every game is different, but in general, I think what I said applies to most games.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    To solve this, I think every marine should memorize at least one map. And I mean seriousll <i>memorize</i>. Know everything there is to know. Then you can command on that map more effectively. Next, command on the map you memorized, find out what works and what doesn't. Now, whenever the server rolls around to that map and everyone sits around waiting for the brave man to jump in the CC and take all the blame, you'll be ready to lead your team to victory. This is a very gratifying technique, and you feel a lot better after you've stomped the aliens time and time again on your map of choice.

    Maps I've learned in this way are bast and to a certain degree, tanith. I'm getting sick off all the bugs and exploits on these two maps though, so I'm going to get out a map and starting learning Hera soon too.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--Insanity+Dec 11 2002, 05:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insanity @ Dec 11 2002, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah, that happens in around 1/4 of the games I join. I'll hop in and get the basic things down at the beginning and then ask someone else to take the chair. Then no one does, I start doing poorly, and people start complaining.
    OMG CMDR GET GLS!!!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I personally HATE people like you. I don't hate you but I just hate those who jump into chair for a few secs then leave. IF you go comm, you should be it throughout the round or not at all. I'm a decent comm but if I've seen someone else been comm I almost never take the chair, reason? I don't feel safe for some odd reason.
  • travtrav Join Date: 2002-11-06 Member: 7417Members
    yeah i hate taking up command from another guy's start. his placement almost always disagree's with my plans and i usually end up not having resourses to do a quick rush that i like. not to mention most of the marines have charged out after getting sick of waiting for orders. either command the whole game or stay out of the chair
  • littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
    Look it is a pub server so give the guy some credit since he decides to get the marines going by being comm for a short while just to set up shop in the start. Being able to respawn is better than getting rushed by skulks and then complain about the missing commander. If the guy stays on and screws up, he is blamed for losing the game. If he sets up the portals and armoury and leaves the cc, he is a loser because he didn't finish the game as comm. I mean what the hell, give that guy a break, he already said he is not a good comm and he is only standing in because no one else is brave enough to take the responsibility.

    Oh sure, a comm is to be blamed if the marine lose. However, a good comm doesn't necessarily get good marines. Having played as a comm for quite some time, I find that even the most strategic decisions that I made can be screwed up by newbie marines. I don't have anything against newbies because I was once a newbie myself, the point being that if the marine team is made up of mostly newbies, then no matter how good a comm is, he is going to have a lot problems (like teaching people how to build and not to all build at once). Perfect planning, **obscenity** execution. It is kinda sad to see a group of 3 marines killed by a single skulk because they were all buiding the TF.
  • InsanityInsanity Join Date: 2002-11-15 Member: 8660Members
    When I said I hopped into the chair, that was in situations where NO ONE was going to command. I don't always run to the chair at the beginning of every game and then get out a couple minutes later.
  • Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
    it blows when your team cant even get out of the spawn without getting stomped by skulks... if that happens i just leave the server to find better marines.
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    <!--QuoteBegin--jdp311+Dec 12 2002, 02:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jdp311 @ Dec 12 2002, 02:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I find that what marines really need is a competant commander in the chair and a really good battlefield general to keep the troops together and following him (they ignore waypoints or get lost) . . . and oh yeah TO SHOOT THE FREAKIN ALIENS.

    Sorry, but I seem to be playing a lot of games where one or two skulks rapes my entire team whenever I'm commanding.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Isn't it special when you finally manage to get the whole team to obey and stick together and then they all get chewed up right after you drop the turret factory or resource collecter? Your whole team is dead AND you're out some cash because your men can't hit anything.

    I'm still trying to figure out the magic order which will give my newbies half a chance to kill skulks. I'd be happy most of the time if the newbies could go one-for-one and drop a skulk for each of them that dies.

    I gotta join a clan or something....
  • LuckLuck Join Date: 2002-11-15 Member: 8787Members
    Well, really... this game asks a whole lot out of its commanders. We get yelled at, cussed at, sulked at (when a marine just sits and waits for a gun), and we get to watch all the action pass us by. A tense firefight for a commander consists of dropping health packs and ammo, or pinging the room so the marines can see cloaked aliens.

    Even when we make it all the way through to the end, what do we get? Some jackass who joined the server 5 minutes from the end bitching about how we never set up turrets in the spawn (despite the fact that we have 2 hives, HA, full upgrades, and motion tracking.) My God, I must be a bad commander! I didn't waste 100 resources on turrets that never get used unless we've already lost!

    I ask a lot out of my marines. Those who think that letting turrets shoot while they pick their noses are cordially invited to leave my team. The game is won by marines being focused, concentrated, and well supplied. All I have control over is the last one, and it don't happen by building turrets.

    So I'm about done with commanding public games. Either I get into competitive play, or I'll just shoot and bite face. We have micromanagement that would humble Blizzard, a minimap that never updates, and buildings that sink through the ground. Add in **obscenity** players and it is too much.

    I love being <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> . I build, we win, someone says "gj luck."

    [771] Luck
  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    Oh man if my Marines could go 1vs1 against Skulks and perform well then we;d never lose a game!

    Someone should make a single-player mod where your a Marine with infinite ammo and Skulks rush you 1 at a time and you have to survive. A sort of accuracy test thing.
  • jdp311jdp311 Join Date: 2002-12-06 Member: 10510Members
    Exactly TomCerul, which is why lately, if there's anyone who says "I'm not really a good commander" and I tell that person to get in the chair. I can tell him where to drop stuff and I can shoot AND I can say stuff like "Ok, everyone follow me" which works about 99% better than waypoints when playing with your average fairly new player.

    I'm not blaming the new players, those maps are confusing and aliens hide everywhere but you must have at least one good marine in the field to win.

    p.s. All this goes out the window if you have a team of good players, obviously.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    Being a commander is often a thankless task. Some marines cannot even follow simple instructions like "Defend the base" or "One build rest defend" or wander off to half the map then when you ask them to goto the "Mess hall" they say well where is that then and demand a waypoint. Waypointing 8 mrines spread over the entire map is just not a simple task lol.
  • BacksliderBackslider Join Date: 2002-11-01 Member: 3400Members
    I never can command because the aliens DO NOT show on my screen when I command. I know your only supposed to see them when they are visible to your team, however I have NEVER seen an alien in comm mode.

    I hope they fix it soon, its been posted several times in bug forum.
  • LuckLuck Join Date: 2002-11-15 Member: 8787Members
    <!--QuoteBegin--hoju2+Dec 11 2002, 02:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hoju2 @ Dec 11 2002, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Someone should make a single-player mod where your a Marine with infinite ammo and Skulks rush you 1 at a time and you have to survive.  A sort of accuracy test thing.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That would be awesome. Anyone remember the mod for Tribes where you would hit a switch and a fake guy wold be launched over the hill at you? It was a sniper rifle / mid-air disk practice mod.

    Very helpful, and fun too.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    The problem isn't new players.
    The problem isn't players who cannot aim.
    Its not even players who 'rambo' (Although these are annoying they're just something you live with)

    The problem is cocky ***** who THINK, THINK they know how you should be leading the team but who don't have a ***** clue.

    These are the people who stop at a res point and say 'Com we need a turret factory 5 turrets and a res point here'

    These are the people who say 'COM WE NEED TO TAKE A HIVE NOW!'

    These are the people who ignore your waypoints leading as many of your team mates as they can off to a random hive and then demand DEMAND you build at that hive.

    These people are the sole thing that annoies me when I com, if I have 1 rambo for every 4 marines who'll do what I say then thats OK, I can even work that rambo into my stratagy by giving him 'special missions' (read 'Go hear and shoot their hive to make them think we're attacking that one you silly idiot').

    The problem is the OFCs(On the Floor Commander) they think you can win a game with a formulaic capture and turret of Res pionts, then 1 hive, then 2 hive then res points then HA/HMG GL/HMG rush the last hive.

    Unfortunatly for the OFCs this doesn't work because:
    1) the aliens know what your upto and mash you at every expansion you build.
    2) the aliens get up their 2nd hive befor you capture and hold it unless they're a buncha newbs.
    3) Except for at the very start (pre-carapice) the aliens have an advantage over you during this intire stratagy.

    There is one other bane of the commanders life and thats a bunch of CS players who think the optimal way to hold a room is to bounce around so they're harder to headshot.. Guys, there's no head shots in ns, sit still and aim down a long corridor and kill that sodding skulk befor it reaches you. (Only takes about 3 of them on your team to ruin any expansion plans you have as they're completly unable to protect each other propperly even if they can aim like an aim bot.)
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    you're supposed to be able to see aliens in commander mode?
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    The dilemma for me is:
    A: Get in the command chair and have your marines die repeatedly to non-carapace skulks... (Really really sad...)
    or
    B: Stay out of the CC and have some moron hop in and suck horribly.

    Either way, marines lose.

    BUT
    If other regulars of the server I play on are playing, then one can command, and one can marine. One effective marine is almost invincible to skulks (w/o cara).
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    I see this happening.

    90% of the games i play,im forced to comm because i cant bare the thought of NSPlayer jumping into the chair and dropping 3 CCs at start of the game.

    I also see this happening.

    People sitting in base,refusing to listen to orders,going "why should i listen to you?i can do whatever i want!i have my own brain!screw you!" and then going "oi comm gimme gunz leh!".

    I think its obvious why people are avoiding CC.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--Luck+Dec 11 2002, 01:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Luck @ Dec 11 2002, 01:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->... a minimap that never updates...
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Speaking of which, is this a bug or a feature? It would be nice if you could tell where some of the other marines are (if nothing else you can yell at the rambos). If not, that's cool. I was just wondering if I had something to look forward to or not.
  • Vertigo-1Vertigo-1 Join Date: 2002-11-03 Member: 6483Members
    I've seen this too often as well. It's a horribly unrewarding job, especially if your subordinates aren't very familiar with the game. They don't follow orders, don't pay attention to threats, don't stick together, and don't kill anthing important. They cry for healthpacks when a simple death and respawn won't harm anything. They insist on grabbing and defending every resource they find, even if it's obviously in alien territory and won't last 30 seconds.

    I do like marines that offer suggestions, since they're the ones who can see and evaluate the front lines. Sometimes they're right, it's your call as commander to decide.

    It'd be great (though unlikely) if the commanders got a 'Slay' button. If you're tired of dealing with rogue marines ignoring your orders and never communicating at all, kill them. You'd have to use it sparingly or you'll quickly be ejected, but having a way to slap obedience into someone would be a good reminder that teamwork is more important than their nebulous personal ideas.
  • travtrav Join Date: 2002-11-06 Member: 7417Members
    bitchslap button would be great for a commander although i imagine it would be fairly heavily abused
  • TomtenTomten Join Date: 2002-11-10 Member: 8138Members
    Blueghost I can't really say I agree with you. I know many people who are good Rambos, and they usually do a good job at keeping the enemy busy and killing gorges/RES-towers. In clan games I think it's important to have atleast on player who constantly harasses the enemy until the marines can get a base or two going. There's nothing worse then only going the defense/expansionist route, since that gives the Kharaa room the boom and expand fast as hell. If you manage to kill a gorge and a RES-tower or two early in the game, you've won ALOT of time.

    OFC's also has an important job. As a commander you don't always se *everything* that is going on, and experienced marines can sometimes give you tips that win the game.

    The only thing that ever makes me loose when I command, is n00b players who don't have a clue what they are doing.

    I'm trying not to command as much as I used to when I play, because I want other people to learn how to command. The problem is that 99% of all commander are useless, even if they command several battles in a row. I used to tell them how to place turrets, and general buildorders, and stuff like that, but most of them don't listen, and think their turretfarming tactics works just fine. Alot of commanders are also incredibly slow at handing out ammo and medpacks, which is pretty sad since it's important for a teams success.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Tomten I myself play rambo on occasion, they're still annoying/stupid, If they don't ask permission or get assigned to 'rambo' they have no idea how many other people are also ramboing.

    As for OFC's being usefull your not talking about OFC your talking about a sgt of the marines. OFC acctually tries to COMMAND from the floor, as in he expects you to do what HE tells you and refuses to do what you tell him because he's commanding and your just the monkey who drops buildings for him. He doesn't say 'com a turret factory here might be a good plan' and then leave it at that. Or say 'com you've left a dead spot on this TF' no.

    He says 'com we're at this res point in the arse end of behond totally ignoring your WP. BUILD US A RES TOWER AND TURRET FACTORY AND 5 TURRETS NOW!'

    I've acctually had to eject because they wouldn't move out and just wanted me to turret up every res point with turrets.


    BlueGhost
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    thankless, stressful, abused job.. and you dont' get to shoot anything.. yes, that WOULD be the reason everyone avoids the CC like the plague. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    thanks for the input. i thought i was just going to commanderless servers.. i guess i better brush up on my tactics and get ready to cmd pubs..


    hey luck, you an old fogey (18+). you might be eligible to apply for my clan.

    good group of mature, team orientated players, we got our own server.

    but marines have yet to win.

    interested? drop me a line. PM me.
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