Plz bring back fade vertical to horizontal speed conversion on blink
RevanCorana
Join Date: 2015-08-14 Member: 207125Members
Fade used to have the most fun skill based movement back before they removed half of it for no reason, please bring it back.
¨
For those who dont know vertical velocity (falling) would get converted into forward speed by using blink, great fast paced sensation now gone for unknown reasons.
¨
For those who dont know vertical velocity (falling) would get converted into forward speed by using blink, great fast paced sensation now gone for unknown reasons.
Comments
Maybe it was a bug so what who cares? bunnyhop was a bug too (not to say fade vertical conversion was anywhere near as impactful on gameplay as bhop) but it' still cool and much more unique than bhop. I really dont see how it did interfere with the gameplay in any way.
The effect was quite subtle, unless falling from great heights the impact on how you aim a fade was extremely small and yet gave it a whole new dimension. twas fun and unique
Of course I understand the PDT objective is to erase from the fabric of spacetime any mechanic that raises the skill ceiling the slightest, regardless weither it a fun one or not. So this thread is pointless.
Oh sorry, not instant, the time it took to blink 3 times. Oh man big difference when considering the size of a map and the time it takes to turn a corner after a fight
"Mechanic" = unintentional and abusable bug that was being exploited by lots of people.
It is true, I, a bad fade, was able to do it relatively easily.
HITTING a speed and MAINTAINING a speed are two different things, HITTING 25 was easy and back when the bug you're referring to was still present, I was able to (with celerity) relatively easily traverse almost any map maintaining high speed. It wasn't difficult, It wasn't a skill ceiling increase, it wasn't interesting, it was a hidden and exploitable bug.
Bunnyhop was a bug too
Quick recap since you seem a bit slow on the pedal: just about everything at comp level will fit that style of definition.
BUG, EXPLOIT all the negative words you can think of (not much) wont make your point stronger.
In fact, it was a really beautiful mechanic that made fade all its aerial movement flavor so only a super retarded, blind, ignorant or lazy (or any combination of those) devs could ever think to erase that from the game.
(or maybe some kind of code nazzi trying to eradicate bugs regardless their effects are good or bad like yourself seem so evangelical about just because)
More lies, reiterating your lies enough times wont make them truths. It's kinda funny how determined you are on this because you're wrong but either way it's totally irrelevant.
Even if that was true could just reduce the speed conversion ratio to make it less preominent.
Similar to bhop in CS1.6 vs CS:GO
There was no reason to gut it completely except when cast under the light of their admitted objective to lower the skill ceiling at any cost.
On a serious note - was it a bug?
For NS2 probably not, since I know all ns1 veterans with skill cried their eyes out to get that movement into NS2.. at least that's what I heard from the ppl I know
I don't know about Halflife though
wat
Fades can reach over 20 m/s easily. No other life form can get even close to that. And fades can change to any direction nearly instantly by using blink. What life form do you think is more manoeuvrable? Lerk? It can't do any of that and maintain over 10 m/s.
Bunnyhop was a bug, yes, and it was embraced by the masses, but if you haven't noticed, games progressed, and that BUG got REMOVED. Other than the occasional arena shooter like Reflex most games now don't have bunny hop.
Its also very funny that you think i'm lying about fade movement being able to hit 25 with relative ease. It tells me that you're a bad fade, because as much as you choose to disbelieve me, I did it, pretty easily... Here's a video, some of the things discussed are now outdated, but its still very worth a watch.
www.qolabs.com/partners/rant1.flv
This was Rantology teaching my old team (about 2 - 3 years ago) how to fade well, The information starts at about 12 1/2 minutes in. One of the first things she explained was the old movement bug, which lead to me practising that one thing for a very long time.
Whether you choose to believe me or not is irrelevant, The movement bug was a hidden mechanic and didn't actually make fading more fun (opinion), it being gone makes more sense, Having hidden mechanics without explanation in game doesn't make sense. Also, it didn't increase the skill ceiling of the fade, the fade is arguably more difficult now, making you require more skill to play a fade well, combat aside, attaining high speed now is much more difficult as a fade, and maintaining that high speed is also more difficult, it requires much more game awareness and map knowledge to be as effective as possible.
The reason you want the bug back is so that you can exploit it to play as a fade better... Just practice and get better at fade, don't cry that your exploit is gone.
I think relative to size, their "manoeuverability" counts for very little because of their hitbox and energy demands to maintain such speeds before/after/during combat. This is why I think reverting this change would be a good thing.
Could you post a video of you struggling to maintain a high speed as a fade? Maybe we can give you some tips.
Hear that Wob. Your 6000 hive skill isn't enough. Nin wants you to learn to fade better so that you may break the 7000 barrier.
At this point in time I'd rather the game was more difficult from a marine perspective and easier from an alien perspective. This is not a change (revert) I'm married to.
Well, you do have a very unique perspective on things
Me an 90% of the playerbase couldn't hit fades if their lives depended on it.
It seems to me it either needs a health buff or smaller modelsize or perhaps even an entirely new active ability.
One of the more popular suggestions before the lerk health was increased, was to increase the lerk speed. I generally dislike the idea of increasing speed further because more speed increases cases of interp kills and hit reg errors. I am not sure increasing the fades speed would be such a good idea.
I am not sure if the fades health should be increased either, but that is what UWE did for other lifeforms. I don't play fade. I am only trying to add some reference information to enhance the discussion.
Here is a quote of the proposal in the UWE balance channel drafted by Ironhorse and myself.
UWE only implemented #1. #2 is an incomplete thought. #3 requires a significant amount of work by someone who can work with animations, therefore did not happen.
-You spaz your mouse randomly as a lerk to attempt dodging,
Game: the animation dampens it
-Is the skulk jumping?
Game: a sound effect is a good enough inicator just make sure its obnoxiously loud
-Is the skulk walljumping or crouch falling while jumping?
Game: who cares?
-The skulk is gripping the wall looking forward where should the model be pointing?
Game: Upward
-Is the fade crouching in the air?
Game: who knows, does not matter.
If they want to ease the beginers feeling of unfairness, start here!
It will also help more knowledgable players by eradicating broken stuff like this (see? thats what an exploit worth removing looks like)
Do you know not everything can be fixed with "give it more/less HP"
That was an easy fix: http://steamcommunity.com/sharedfiles/filedetails/?id=1283953867
There arr plenty other unintuitive animation causing disconnect between 1st and 3rd person (mentioned a few). and should probably all have been fixed before making bigger hitboxes.
with this kind of appreach, seems low effort high reward but garanteed to break more stuff than fix
In HL1 it was considered a exploit.
In NS1 it was considered a exploit at first.
Then everyone used it.
Then it became must know for alien.
Then they patched it sort of so only alien could do it, or marines with catalyst pack. And THIS is the main kicker im trying to make here. They intentionally only tried to patch it out for MARINES. They kept it for aliens so it became intended use. (Probably due to everyone raging otherwise but still.)
In NS2 similarities exist in this thinking. Some movement was patched out, like the fade movement in question.
Other movement is still in (like strafing and speed, anyone?). Meaning its either intended or on their 'still need to fix' list.
Not really. It's up to each individual server to run the fix.