Aurora's exploding should be more extreme

eLIR18eLIR18 Turkey Join Date: 2015-08-17 Member: 207214Members
edited February 2018 in Ideas and Suggestions
Explosion should be longer, it should cause water waves everywhere for a few seconds, sounds should be louder and lastly it should produce a giant shockwave.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2018
    eLIR18 wrote: »
    Explosion should be longer, it should cause water waves everywhere for a few seconds, sounds should be louder and lastly it should produce a giant shockwave.

    I agree, but I think this might be an engine thing. Too much to handle, so Unity Engine might get... flooded... :tongue:

    Have you seen the earlier trailers? Now that pressure wave would be neat!

    mqdefault.jpg
  • cb23229cb23229 Join Date: 2018-02-04 Member: 236786Members
    Kouji_San wrote: »
    eLIR18 wrote: »
    Explosion should be longer, it should cause water waves everywhere for a few seconds, sounds should be louder and lastly it should produce a giant shockwave.

    Have you seen the earlier trailers? Now that pressure wave would be neat!

    Maybe the pressure waves could kick up dust or scrap metal so the explosion would have some after effects other than radiation.

  • KostriktorKostriktor Switzerland Join Date: 2017-01-08 Member: 226342Members
    it doesnt have to be physical, "cutscene-like", just like when you "open doors"
    it would also be a solution to https://forums.unknownworlds.com/discussion/153287/lifepod-destruction#latest
  • Lucifer69Lucifer69 Join Date: 2018-01-17 Member: 235115Members
    I agree. A tidal wave of sorts would make for a much more dramatic scene. Sadly it's most likely beyond the game engines capabilities.
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