Game only runs in forced openGL
Abcd1978
Join Date: 2018-02-06 Member: 236985Members
Game refuses to start after windows updates/Video card updates/ect. I have done all troubleshooting things I can find. The game just doesn't run. I exceed the requirements as well.
Windows 7 64bit
FX8350
RX480 8gb
16gb DDR3
2TB of free space
Temps are fine
While it works okay with openGL, I get a feeling it would run better on directx 12.
Here is the log file :https://pastebin.com/ASyyH8U3
Here is the error file if you need it : https://pastebin.com/gmjnTFe4
Windows 7 64bit
FX8350
RX480 8gb
16gb DDR3
2TB of free space
Temps are fine
While it works okay with openGL, I get a feeling it would run better on directx 12.
Here is the log file :https://pastebin.com/ASyyH8U3
Here is the error file if you need it : https://pastebin.com/gmjnTFe4
Comments
If that doesn't work, try exiting / closing every background program that's open. If that works, then close them one at a time next time until you find the one that's preventing Subnautica from running (keep in mind it may be more than one, so if you find it, and it won't work the next time, check for another culprit as well.
I just Googled your access violation and the first forum post about that in the results was from another game that uses Unity: here.
Give that a shot, if not we can look for something else. Post back either way.
Here's the presentation summary, if anybody's interested (for benchmarks i'd suggest starting from page 74)
https://www.slideshare.net/CassEveritt/approaching-zero-driver-overhead
Probably has to do with optimization. I think UWE went for DirectX and didn't bother much with OGL. Either that or it's Unity that's not well optimized for OGL? Regardless, hopefully we get DX12 or Vulkan soon, as that should bring performance improvements.