Two Public Playtests of build 321 on Sat 10th and Mon 12th!
IronHorse
Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
Hey all,
We have TWO Public Playtest sessions scheduled for patch 321:
Tomorrow, Saturday Feb 10th 1200 PST / 2100 CET
And
Monday, Feb 12th 1200 PST / 2100 CET for those that cannot make the short notice of tomorrow's session.
All are welcome to join and test the build with us, which contains some fixes like entities "popping" into existence after phasing through gates, performance improvements for hitching, balance changes such as Babbler Mines (yes you read that right) that contain aggressive babblers or an improved Onos Charge that "stampedes" marines out of the way, as well as two new shoulder patches and lots of other stuff I can't fit here
Join our Official Discord Server a few minutes before those listed times in order to organize with us and ask any question before we play games.
You'll need to swap to the BETA branch of NS2 for this test.
Once you've selected the branch, then just idle in our General Voice channel to coordinate with us joining the server.
We're looking for community feedback of any kind, as well as assessing the stability of the build/server.
It's also a good chance to get the "Kill a Dev" achievement if you haven't gotten one already, or just to chat with some devs after the games.
If you have any further questions, feel free to contact me in our discord.
Thanks and see you there!
We have TWO Public Playtest sessions scheduled for patch 321:
Tomorrow, Saturday Feb 10th 1200 PST / 2100 CET
And
Monday, Feb 12th 1200 PST / 2100 CET for those that cannot make the short notice of tomorrow's session.
All are welcome to join and test the build with us, which contains some fixes like entities "popping" into existence after phasing through gates, performance improvements for hitching, balance changes such as Babbler Mines (yes you read that right) that contain aggressive babblers or an improved Onos Charge that "stampedes" marines out of the way, as well as two new shoulder patches and lots of other stuff I can't fit here
Join our Official Discord Server a few minutes before those listed times in order to organize with us and ask any question before we play games.
You'll need to swap to the BETA branch of NS2 for this test.
Once you've selected the branch, then just idle in our General Voice channel to coordinate with us joining the server.
We're looking for community feedback of any kind, as well as assessing the stability of the build/server.
It's also a good chance to get the "Kill a Dev" achievement if you haven't gotten one already, or just to chat with some devs after the games.
If you have any further questions, feel free to contact me in our discord.
Thanks and see you there!
Comments
It is funny that I just realized how silly it is that I often block onos paths as a marine
Praying that babbler mines aren't going to replace the regular babblers you can use as armor or to attack structures...
The fix for Onos charge has been needed ever since I first started playing too... great to finally see it!!!
Combat actually had this in one of it's last updates before it's death.
So did the Titan mod, with hilarious results: Exos in that mod only dealt mediocre damage, but were freaking tanks. Apparently, they were also really light weight. The most effective defensive strategy as onos was to charge into a group of Exos to fling them down the hallways like bowling pins. Repeatedly.