A use for sonar
BlueBottle
Australia Join Date: 2018-02-03 Member: 236674Members
In practice the seamoth' sonar doesn't seem to be all that necessary. In caves its range seems no more than visual (was it nerfed somtine?)
In any case, I never feel it's worth giving up a valuable upgrade slot for. That seems a shame since it's a fancy little bit of tech.
What would be really nice (maybe in the arctic expansion) is to have biomes where sonar might really be needed.
I can imagine something like the bloodkelp rift but fully infested with crabsquids. Because light makes these guys so aggro you'd have to slowly traverse that area by sonar alone - spooky.
Another way to it would be saturate an area with a fog of light-reflecting particles of creatures (jellyfish?) that restrict the range of the moth's headlights to only few meters.
What think you?
In any case, I never feel it's worth giving up a valuable upgrade slot for. That seems a shame since it's a fancy little bit of tech.
What would be really nice (maybe in the arctic expansion) is to have biomes where sonar might really be needed.
I can imagine something like the bloodkelp rift but fully infested with crabsquids. Because light makes these guys so aggro you'd have to slowly traverse that area by sonar alone - spooky.
Another way to it would be saturate an area with a fog of light-reflecting particles of creatures (jellyfish?) that restrict the range of the moth's headlights to only few meters.
What think you?
Comments
Suggestion, try changing the game graphic mode to "cinematic" and navigating around at night.
Roger that. Thanks