Scanner Room HUD chip upgrade

ranmafanranmafan Join Date: 2018-02-04 Member: 236837Members
Forwarding a suggestion by a member of the Steam community here:

http://steamcommunity.com/app/264710/discussions/3/1693788202024327816/

He makes a good point - a form of mouseover 'distance to target' similar to how beacons work would be invaluable in helping us figure out what resources are closest to us rather than travel 400m before realizing it's farther than you wanted.

The tradeoff to preserve performance (because UI overlays get painful) is that you get less hits on your HUD until you start gathering up some of the hits perhaps.

Comments

  • MaalterommMaalteromm Brasil Join Date: 2017-09-22 Member: 233183Members
    A nice suggestion made some time ago was to make the markers size scale with distance. Far away markers would be just dots and nearby markers would have regular size.
    That would fix the distance notion and the cluttering of several markers on the screen.
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    Maalteromm wrote: »
    A nice suggestion made some time ago was to make the markers size scale with distance. Far away markers would be just dots and nearby markers would have regular size.
    That would fix the distance notion and the cluttering of several markers on the screen.

    i like this idea, simple, elegant and won't clutter the UI with distances.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2018
    And maybe long with that size vs distance, also a selectable color vs depth

    Deep [darker] - - - - - [lighter] Shallow
  • ranmafanranmafan Join Date: 2018-02-04 Member: 236837Members
    Maalteromm wrote: »
    A nice suggestion made some time ago was to make the markers size scale with distance. Far away markers would be just dots and nearby markers would have regular size.
    That would fix the distance notion and the cluttering of several markers on the screen.

    I did think of this, but the UI for the rest of the game does not follow this behaviour, which would make it inconsistent for UI/UX design. The current UI/UX does use mouseover numerical distances, so that would probably be more consistent.
  • M_aVM_aV Join Date: 2018-02-22 Member: 238077Members
    In my opinion travelling about max 700 meters away from base doesn't really bother me, so i don't mind a bit of a swim until i find the marker
  • RandyKnappRandyKnapp Seattle, WA, USA Join Date: 2018-03-16 Member: 239174Members
    I have a mod up on the Nexus Mods that does some of this called BetterScannerBlips. (I can't post links yet as I'm new to this forum)
  • EkUlEkUl Germany Join Date: 2017-05-03 Member: 230214Members
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