Screens
chubbysteve
Join Date: 2002-10-14 Member: 1496Members, Constellation
Heres some screens (remember the gamma ramp goes off for screen shots, for those who care it is 1.5):
A corridor with a pipe
<a href='http://www.parkway-capital.com/steve/ns/ns_0020002.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0020002.JPG</a>
Hive and node
<a href='http://www.parkway-capital.com/steve/ns/ns_0020003.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0020003.JPG</a>
Hive's node
<a href='http://www.parkway-capital.com/steve/ns/ns_0020004.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0020004.JPG</a>
Red corridor (see the door in 'hive and node')
<a href='http://www.parkway-capital.com/steve/ns/ns_0020005.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0020005.JPG</a>
And of course the amazing ready room: <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<a href='http://www.parkway-capital.com/steve/ns/ns_0020000.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0020000.JPG</a>
And I think...
<a href='http://www.parkway-capital.com/steve/ns/ns_0020006.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0020006.JPG</a>
A corridor with a pipe
<a href='http://www.parkway-capital.com/steve/ns/ns_0020002.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0020002.JPG</a>
Hive and node
<a href='http://www.parkway-capital.com/steve/ns/ns_0020003.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0020003.JPG</a>
Hive's node
<a href='http://www.parkway-capital.com/steve/ns/ns_0020004.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0020004.JPG</a>
Red corridor (see the door in 'hive and node')
<a href='http://www.parkway-capital.com/steve/ns/ns_0020005.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0020005.JPG</a>
And of course the amazing ready room: <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<a href='http://www.parkway-capital.com/steve/ns/ns_0020000.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0020000.JPG</a>
And I think...
<a href='http://www.parkway-capital.com/steve/ns/ns_0020006.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0020006.JPG</a>
Comments
As for the ready room there, it's my testing rr, it has all the ents I need to test.
And bitmap, I agree with this also, more so the hive room than the corridors. I will probably change that hive in time (or have been considering it) as it does seem devoid of purpose. We'll see, I do want to progress eventually. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<a href='http://www.parkway-capital.com/steve/ns/ns_0030000.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0030000.JPG</a>
<a href='http://www.parkway-capital.com/steve/ns/ns_0030001.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0030001.JPG</a>
<a href='http://www.parkway-capital.com/steve/ns/ns_0030002.JPG' target='_blank'>http://www.parkway-capital.com/steve/ns/ns_0030002.JPG</a>
Known problem: The trn texture lighting is abit dodgy. I will try to make my own shader version.
Also, what are those white rectangle things in the second and third pics? Pipes is my first guess... I suggest a better texture and using pentagonal/hexagonal brushes. Another thing I like to do with pipes is 'seals' where they touch the wall or whatever. That is, flat, round func_walls with a different texture so that a pipe doesn't just disappear into a wall or cieling, it looks built into it. Know what I mean?
Keep up the good work.
PS. Steve, I got teh IM. YGM. Doesn't really look like you need any help to me, though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Also, what are those white rectangle things in the second and third pics? Pipes is my first guess... I suggest a better texture and using pentagonal/hexagonal brushes. Another thing I like to do with pipes is 'seals' where they touch the wall or whatever. That is, flat, round func_walls with a different texture so that a pipe doesn't just disappear into a wall or cieling, it looks built into it. Know what I mean?
Keep up the good work.
PS. Steve, I got teh IM. YGM. Doesn't really look like you need any help to me, though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Cheers.
things:
1 - YGM= ?
2 - Will try that simple light ent thing
3 - Yes pipes. They are 8*8 along so using octagonal pipes of that size would look messy, and double the pipes polys. They don't look bad in game I suppose.
4 - Yeah, gotta have a uhm.. trim brush.. A flange (proper name).
And again, what is YGM.
You've Got Mail
Imagine you not knowing that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> ... imagine me not knowing what a flange is.
<a href='http://www.parkway-capital.com/steve/map/nsimg/ns_0040000.JPG' target='_blank'>http://www.parkway-capital.com/steve/map/n.../ns_0040000.JPG</a>
Okay so I KNOW that one is **obscenity**, but here follows a node room. The steps going to a flat wall will clearly lead to a door in time (no tonight though *yawn*).
<a href='http://www.parkway-capital.com/steve/map/nsimg/ns_0040001.JPG' target='_blank'>http://www.parkway-capital.com/steve/map/n.../ns_0040001.JPG</a>
<a href='http://www.parkway-capital.com/steve/map/nsimg/ns_0040002.JPG' target='_blank'>http://www.parkway-capital.com/steve/map/n.../ns_0040002.JPG</a>