The Way To Kill Fades With Lmg
hoju2
Join Date: 2002-11-04 Member: 6873Members
Often I see the mid-game in heavy favor of the Kharaa, who have Fades fighting Marines with a Weapon and Armor upgrades and maybe a couple HMG's or Shotguns. Often I see a Fade hiding near a corner and pop out and either shoot some turrets or Marines, who shoot back, but I never see the Marines hunt them down.
When a Fade shoots about 4-5 Acid Rockets, his energy is SEVERLY depleted and he hides behind the corner to recharge his energy and regenerate his health. The secret of killing them is to RUSH them in a group. They have no energy and are probably already hurt. Just stick together and don't be intimidated, Fades are not that strong.
Extra Reading:
<a href='http://www.geocities.com/kitsune/ns-stats.htm' target='_blank'>The Numbers</a>
Proves that Fades only take 29 LMG shots to kill.
And this just offers more proof that Fades are pretty easy to kill if you know what your doing.
<a href='http://www.planetns.com/strats/fear.htm' target='_blank'>Planet Natural Selection</a>
When a Fade shoots about 4-5 Acid Rockets, his energy is SEVERLY depleted and he hides behind the corner to recharge his energy and regenerate his health. The secret of killing them is to RUSH them in a group. They have no energy and are probably already hurt. Just stick together and don't be intimidated, Fades are not that strong.
Extra Reading:
<a href='http://www.geocities.com/kitsune/ns-stats.htm' target='_blank'>The Numbers</a>
Proves that Fades only take 29 LMG shots to kill.
And this just offers more proof that Fades are pretty easy to kill if you know what your doing.
<a href='http://www.planetns.com/strats/fear.htm' target='_blank'>Planet Natural Selection</a>
Comments
--Frahg
Yes, rushing Fades is your only really best bet at killing them.
I don't know what the accuracy of the LMG is like but in order to land 60% of your shots (29) bullets on a fade is actually a challenge, we are talking about something that moves. Even then it will only be for a fade without lvl 3 carapace. Oh, that means that will probably have lvl 3 regen instead.
Oh by the way, note that the chart states that 3 acid rockets are required to kill a marine but it did not state if it is direct hit or using the splash damage, assuming it is referring to direct hits, you need to consider the amount of actual damage dealt to near by marines when you charge a fade. Stick in a group and you might die in a group due to the splash damage. lvl 3 Adrenalin allows a fade to shoot 4 rockets at once with full energy.
Ideal meaning not close enough for him to want to thwack you. Most kharaa believe the fade is a long-range attacker only and refuse to use their primary attack (which is really powerful and fast), so don't worry about it. if you see a good fade, just be more careful the next time (if there's a next time).
When a Fade shoots about 4-5 Acid Rockets, his energy is SEVERLY depleted and he hides behind the corner to recharge his energy and regenerate his health. The secret of killing them is to RUSH them in a group. They have no energy and are probably already hurt. Just stick together and don't be intimidated, Fades are not that strong.
Extra Reading:
<a href='http://www.geocities.com/kitsune/ns-stats.htm' target='_blank'>The Numbers</a>
Proves that Fades only take 29 LMG shots to kill.
And this just offers more proof that Fades are pretty easy to kill if you know what your doing.
<a href='http://www.planetns.com/strats/fear.htm' target='_blank'>Planet Natural Selection</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's a good tip. Fade vets like myself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> will counter-rush and swipe if you rush into close range (hopefully taking down the wounded or all of you if I have enough HP/AP) so don't necessarily rush at them, just rush to where you can get combined fire on them and if the Fade can't blink outta there he'll will go down.
I've been surprised quite a few times at how quickly 3 LMGs can take out a Fade with Carapace.
9 times out of 10 teamwork is the Marines most lethal weapon.
</vent>
LOL I remember one time on Bast, a fade was shooting acid rockets at our spawn from the area by the revolving doors. I rushed out with my pistol, hit a few times, and switched to my LMG. This is when the fade switched to his claws and came at me. I kept unloading on him and strafing around him. I knew he was almost dead when I ran out of ammo, so I switched to my knife and finished him. I think his name was Mrens. He was a pretty good player, but I just got really lucky.
Even if you die, you'll buy your team more time. That fade will have to go back and heal.
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heh heh
I did that last night too, almost exactly. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Correct. If they are using Carapace to avoid going down to LMGs, then doing a ton of damage is a serious setback for them. Even if you die, chances are you'll respawn faster than they will be back at full health/full armor again. Just remember, you *spawn* with all the tools that are necessary to rush a Fade. If you're fairly accurate (60-70% or so), 50 LMG rounds and 10 pistol rounds will get the job done.
There are basically three simple ways to take care of some dangerous Fade-age.
1) By far the easiest is DON'T LET THE ALIENS <i>GET</i> THAT KIND OF FIREPOWER. <b>Take the third hive</b>. There's a reason the Marines have a comm, you know. NS is a STRATEGY game, not a Human vs. Alien showdown. When you've secured the third hive, press in on the second. After some fun, there should be a Marine victory... without having to go head-to-head with full-powered Fades.
2) NADES FOR FADES. Few people actually know how to USE the Nade Launcher properly... chucking them down the hall and crossing your fingers has no effect. Amazingly enough, you have to AIM with the Nade Gun... I've gotten pretty good at it, I can nail Skulks with nades. All you have to do is nail the Fade a few times with a few nades, and make sure you have a few teammates to do the mopping up.
3) GOOD OLD FASHIONED WARFARE. If you've failed to secure that third hive, all is not lost. However, you need a big team full of EXPERTS. One n00b can ruin the whole show and ensure a Kharaa victory. To take down a team full of full-powered Fades, you need a good comm to drop health and keep his strategy moving, and a main attack team of several (if not many) Marines. You'll need a wide array of armament... Light Marines, Heavy Marines, Nades, Jet Packs, Shotguns. Then you need to PRESS on the Fades. Just sitting in base means the Marine lose, period. You have to keep that team moving, slaying Fades around every corner. If you stop and try to pick the attacking Fades off when they peek around the corner, you die. The comm should be telling you where to go and what to secure, and giving you a helping hand along the way.
Those are the only way to take out full-powered Fades unless you're on a n00b server. Plain, low-level Fades are less of a problem, but they'll quickly evolve into lethal, invincible killing machines unless you're playing the game right.
Why do you people keep referring to Acid Rocket? If the Marines are in any trouble, the Fades'll have Bile Bomb, which is a nasty bytch... there's really no such thing as a Fade with Lvl 3 carapace that still uses Acid Rocket
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I'm talking midgame here, a competent Marine team holds 1 Hive and is researching HMG's and the Kharaa have Fades. Since the first Chambers they build are Defensive it's perfectly reasonable that a Lvl. Carapaces is using Acid Rockets. If they have Bile Bomb and your attacking with an LMG then your chances are real bad and your team is probably going to lose no matter what you do. If your a single Marine against a Bilebomb using Fade a good DIVERSIONARY tactic is to rush them until your right in their face. Hopefully the splash damage from the Bile will hurt them until they have to back off and Regen and give the Marines time to group rush them.
<span style='color:green'>***Moved to Frontiersmen Strategies.***</span>
Fade combined health (By level of carapace)
Level 0: 286
Level 1: 333
Level 2: 350
Level 3: 350
It changes from 29 shots to 35 shots.
(Unless there is some sort of statistical bug in the game, these numbers should be correct)
Carapace is mostly useless.. I mean, Level 3 carapace raises the health of an onos from 650 to 700... I'd rather have level 3 regeneration, which heals about 20-30 health per second, since it would do you more good than the carapace would if you survive for longer than two seconds.
A lot of the stats on that linked page are wrong in 1.03.
you just have to make sure most of your lmg shots from one clip hits the fade.
then quickly take out your pistol and rapid fire. The pistol shoots really fast if u just keep clicking.
if that don't work, run and knife <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Basically if i'm on my own I keep one long tunnel between me and them and just pin them in what ever location I'm at, even if 5 people with a good aim try and rush you they don't do any good as you just hit them as they come down the coordior then turn and blink away then turn again and face them down the next corridor you generally get 1 or 2 people per corridor and your never in any danger.
Only a fool assults a base without:
A) a gorge webbing (so you can back up and if they rush you they all get webbed).
B) a lurk umbra-ing (so you can sit still and be near invincible from anything except the knife.
Personally i prefer gorge cover to lurk cover when we only have 2 hives as the webs mean it really is completly futile for them to rush (making it completly impossible for them to kill you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->)
Strangly very few gorges are happy to go offencive and when t hey do their idea of being offencive isn't to get their hands dirty and web but to build defence and offence towers just outside then into the enemy base, I guess not enough gorges are taking adrenaline.
BlueGhost
Yes there is little more destructive to a Marine team than an Offensive Gorge webbing the hell out of everything (as long as Commander isn't dropping welders.)
The assult gorge moves round the corner just after the fade and webs accross the floor so basically
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^
web
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Now anyone who follows you is going to have to eather 1 jump the web and a half way competent gorge can get up at least 3 strands which is impossible to jump.
OR
He can try crouching and wealding the webs... SO hands up who wants to crouch down with a wealder infront of 2 fades?
Good alien assult teams (consisting of gorge/fade) that work together are scary for absolutly anything SOLEY because of web and umbra.
Basically if they have 2 hives and know what to do a grenade launcher is pre-requasite or you cannot fight umbra and webs.
4 aliens with 1 gorge 2 fade and 1 lurk is an absolutly devistating combination that is completly invincible unless they screwup. (just cos of their ability to web heal, umbra and deal frightening damage at range.)
Because of this all my marine tactics involve getting them to waste effort fighting afew LMG/LA over one side of the map (With the odd heal and such to keep them pre-ocupied) while my main attack of 3 HMG/HA + 1 GL/HA goes off and siege/shoot a hive.. (I don't like shooting hives tho as sieges require killing even after you've moved on and you can probably siege two hives from a fairly close location.
These are:
Tram in bast. (move through the vents from Main Aft Junction)
South Loop in Eclipse
Processing in Hera
BlueGhost
3 of us,rushed around the corner with lmgs firing.the fade was surprised.stood there about 1 second without moving,then started rushing us with claws.
We all emptied our magazines before dying,but he didnt die.
Im thinking,that strategy doesnt work because....
A.Claws hardly need adreline.
B.A strafing fade in your face is kinda hard to hit while trying to avoid becoming minced marine.
C.If that player spams his jump key,you are doubly screwed.
Oh by the way, note that the chart states that 3 acid rockets are required to kill a marine but it did not state if it is direct hit or using the splash damage, assuming it is referring to direct hits, you need to consider the amount of actual damage dealt to near by marines when you charge a fade. Stick in a group and you might die in a group due to the splash damage. lvl 3 Adrenalin allows a fade to shoot 4 rockets at once with full energy.
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Remember that this encounter usually occurs after the Fade has used all its Energy shooting Acid Rockets at Turrets and probably got hit by some of their shots. Hopefully if you and some Marines rush the Fade doesn't have enough Energy left to shoot 3 more Rockets before the Marines kill it.
If the Kharaa have Lvl. 3 Carapace and Lvl. 3 Adrenaline then the tides are a lot worse, but still the worst response to a Fade attack is playing the hit-and-run game with it.