The Way To Kill Fades With Lmg

hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
Often I see the mid-game in heavy favor of the Kharaa, who have Fades fighting Marines with a Weapon and Armor upgrades and maybe a couple HMG's or Shotguns. Often I see a Fade hiding near a corner and pop out and either shoot some turrets or Marines, who shoot back, but I never see the Marines hunt them down.

When a Fade shoots about 4-5 Acid Rockets, his energy is SEVERLY depleted and he hides behind the corner to recharge his energy and regenerate his health. The secret of killing them is to RUSH them in a group. They have no energy and are probably already hurt. Just stick together and don't be intimidated, Fades are not that strong.


Extra Reading:

<a href='http://www.geocities.com/kitsune/ns-stats.htm' target='_blank'>The Numbers</a>

Proves that Fades only take 29 LMG shots to kill.

And this just offers more proof that Fades are pretty easy to kill if you know what your doing.

<a href='http://www.planetns.com/strats/fear.htm' target='_blank'>Planet Natural Selection</a>
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Comments

  • FrahgFrahg Join Date: 2002-12-03 Member: 10432Members, Constellation
    What about a Fade with Carapace? How many hits does it take? Still, by the time the aliens have fades you probably have gun upgrades so things should be about the same again...

    --Frahg
  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    If the Fade has Carapace its a little harder, something like 77 shots. Not impossible, and actually very easy if you have 3 or more Marines rushing it. You won't have upgrades if you have a deficient commander or a bad team.
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    77 shots is a little harder to land than 28 shots? My my, I love how you form your comparisons!

    Yes, rushing Fades is your only really best bet at killing them.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    And remember, the moment your LMG runs out of ammo, dont reload, just switch to pistol and keep firing.
  • littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
    77 shots is actually quite hard.

    I don't know what the accuracy of the LMG is like but in order to land 60% of your shots (29) bullets on a fade is actually a challenge, we are talking about something that moves. Even then it will only be for a fade without lvl 3 carapace. Oh, that means that will probably have lvl 3 regen instead.

    Oh by the way, note that the chart states that 3 acid rockets are required to kill a marine but it did not state if it is direct hit or using the splash damage, assuming it is referring to direct hits, you need to consider the amount of actual damage dealt to near by marines when you charge a fade. Stick in a group and you might die in a group due to the splash damage. lvl 3 Adrenalin allows a fade to shoot 4 rockets at once with full energy.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    and if you wanna be dangerous reload the lmg after the pistol, and keep shooting, keeping that 'ideal' distance between you and the fade.

    Ideal meaning not close enough for him to want to thwack you. Most kharaa believe the fade is a long-range attacker only and refuse to use their primary attack (which is really powerful and fast), so don't worry about it. if you see a good fade, just be more careful the next time (if there's a next time).
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    lol, its quite fun owning Fades with a LMG ...
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I haven't used a shotgun that often, commanders seem to forget it exists. But recently I had one, and when the rest of my squad was dead, I killed 3 fades with it before being reinforced.
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    Everything on that chart refers to a direct hit, although a near-hit usually only does a point or two less damage, which doesn't make too much of a difference when referring to frail, crunchy human bodies.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--hoju2+Dec 11 2002, 08:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hoju2 @ Dec 11 2002, 08:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Often I see the mid-game in heavy favor of the Kharaa, who have Fades fighting Marines with a Weapon and Armor upgrades and maybe a couple HMG's or Shotguns. Often I see a Fade hiding near a corner and pop out and either shoot some turrets or Marines, who shoot back, but I never see the Marines hunt them down.

    When a Fade shoots about 4-5 Acid Rockets, his energy is SEVERLY depleted and he hides behind the corner to recharge his energy and regenerate his health. The secret of killing them is to RUSH them in a group. They have no energy and are probably already hurt. Just stick together and don't be intimidated, Fades are not that strong.


    Extra Reading:

    <a href='http://www.geocities.com/kitsune/ns-stats.htm' target='_blank'>The Numbers</a>

    Proves that Fades only take 29 LMG shots to kill.

    And this just offers more proof that Fades are pretty easy to kill if you know what your doing.

    <a href='http://www.planetns.com/strats/fear.htm' target='_blank'>Planet Natural Selection</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's a good tip. Fade vets like myself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> will counter-rush and swipe if you rush into close range (hopefully taking down the wounded or all of you if I have enough HP/AP) so don't necessarily rush at them, just rush to where you can get combined fire on them and if the Fade can't blink outta there he'll will go down.

    I've been surprised quite a few times at how quickly 3 LMGs can take out a Fade with Carapace.

    9 times out of 10 teamwork is the Marines most lethal weapon.
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    The way to kill Fades is to CHASE THEM WHEN THEY LEAVE YOUR BASE AFTER ROCKETING, INSTEAD OF HIDING AND CRYING "They have Fades, we lose!".

    </vent>
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    <!--QuoteBegin--Tankgug+Dec 12 2002, 02:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tankgug @ Dec 12 2002, 02:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Another good idea is rushing with your pistol first and then switching to your LMG. The pistol is less noticeable, and the fade won't realize he's being hurt so bad. If you hit with all 10 bullets, that's 200+ damage. Then whip out your LMG and finish him off. If you still haven't died or killed him and you run out of ammo, don't reload, switch to your knife. I've gotten many many knife kills on fades and not only does it make you feel good, but it hurts the other team's morale.

    LOL I remember one time on Bast, a fade was shooting acid rockets at our spawn from the area by the revolving doors. I rushed out with my pistol, hit a few times, and switched to my LMG. This is when the fade switched to his claws and came at me. I kept unloading on him and strafing around him. I knew he was almost dead when I ran out of ammo, so I switched to my knife and finished him. I think his name was Mrens. He was a pretty good player, but I just got really lucky.

    Even if you die, you'll buy your team more time. That fade will have to go back and heal.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    heh heh

    I did that last night too, almost exactly. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even if you die, you'll buy your team more time. That fade will have to go back and heal.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Correct. If they are using Carapace to avoid going down to LMGs, then doing a ton of damage is a serious setback for them. Even if you die, chances are you'll respawn faster than they will be back at full health/full armor again. Just remember, you *spawn* with all the tools that are necessary to rush a Fade. If you're fairly accurate (60-70% or so), 50 LMG rounds and 10 pistol rounds will get the job done.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Why do you people keep referring to Acid Rocket? If the Marines are in any trouble, the Fades'll have Bile Bomb, which is a nasty bytch... there's really no such thing as a Fade with Lvl 3 carapace that still uses Acid Rocket... they'll have switched to Bile Bomb. Sure, they'll have less energy, but Bile Bomb is lethal to Marines due to its high power and splash damage. And Fades are fast, deadly fast... they can easily outrun a Marine with Heavy Armor. Also, there are things worse than a Fade with Bile Bomb... namely, two Fades with Bile Bomb.

    There are basically three simple ways to take care of some dangerous Fade-age.

    1) By far the easiest is DON'T LET THE ALIENS <i>GET</i> THAT KIND OF FIREPOWER. <b>Take the third hive</b>. There's a reason the Marines have a comm, you know. NS is a STRATEGY game, not a Human vs. Alien showdown. When you've secured the third hive, press in on the second. After some fun, there should be a Marine victory... without having to go head-to-head with full-powered Fades.

    2) NADES FOR FADES. Few people actually know how to USE the Nade Launcher properly... chucking them down the hall and crossing your fingers has no effect. Amazingly enough, you have to AIM with the Nade Gun... I've gotten pretty good at it, I can nail Skulks with nades. All you have to do is nail the Fade a few times with a few nades, and make sure you have a few teammates to do the mopping up.

    3) GOOD OLD FASHIONED WARFARE. If you've failed to secure that third hive, all is not lost. However, you need a big team full of EXPERTS. One n00b can ruin the whole show and ensure a Kharaa victory. To take down a team full of full-powered Fades, you need a good comm to drop health and keep his strategy moving, and a main attack team of several (if not many) Marines. You'll need a wide array of armament... Light Marines, Heavy Marines, Nades, Jet Packs, Shotguns. Then you need to PRESS on the Fades. Just sitting in base means the Marine lose, period. You have to keep that team moving, slaying Fades around every corner. If you stop and try to pick the attacking Fades off when they peek around the corner, you die. The comm should be telling you where to go and what to secure, and giving you a helping hand along the way.

    Those are the only way to take out full-powered Fades unless you're on a n00b server. Plain, low-level Fades are less of a problem, but they'll quickly evolve into lethal, invincible killing machines unless you're playing the game right.
  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    edited December 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Why do you people keep referring to Acid Rocket? If the Marines are in any trouble, the Fades'll have Bile Bomb, which is a nasty bytch... there's really no such thing as a Fade with Lvl 3 carapace that still uses Acid Rocket
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm talking midgame here, a competent Marine team holds 1 Hive and is researching HMG's and the Kharaa have Fades. Since the first Chambers they build are Defensive it's perfectly reasonable that a Lvl. Carapaces is using Acid Rockets. If they have Bile Bomb and your attacking with an LMG then your chances are real bad and your team is probably going to lose no matter what you do. If your a single Marine against a Bilebomb using Fade a good DIVERSIONARY tactic is to rush them until your right in their face. Hopefully the splash damage from the Bile will hurt them until they have to back off and Regen and give the Marines time to group rush them.
  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    edited December 2002
    Ack wrong topic, no way to delete posts?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    A very good discussion, but not all that 'general'.

    <span style='color:green'>***Moved to Frontiersmen Strategies.***</span>
  • DurikkanDurikkan Join Date: 2002-12-11 Member: 10625Members
    edited December 2002
    Whoever said 77 shots to kill a level 3 carapace fade is wrong.. it may have been that way in 1.02, but it isn't in 1.03.

    Fade combined health (By level of carapace)
    Level 0: 286
    Level 1: 333
    Level 2: 350
    Level 3: 350

    It changes from 29 shots to 35 shots.

    (Unless there is some sort of statistical bug in the game, these numbers should be correct)

    Carapace is mostly useless.. I mean, Level 3 carapace raises the health of an onos from 650 to 700... I'd rather have level 3 regeneration, which heals about 20-30 health per second, since it would do you more good than the carapace would if you survive for longer than two seconds.

    A lot of the stats on that linked page are wrong in 1.03.
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    i have killed many fades without backup.

    you just have to make sure most of your lmg shots from one clip hits the fade.

    then quickly take out your pistol and rapid fire. The pistol shoots really fast if u just keep clicking.

    if that don't work, run and knife <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    As someone who considers themself a fairly good fade player I'd have to say unless I get cocky no matter how good they are LMG LA Marines NEVER take me down.

    Basically if i'm on my own I keep one long tunnel between me and them and just pin them in what ever location I'm at, even if 5 people with a good aim try and rush you they don't do any good as you just hit them as they come down the coordior then turn and blink away then turn again and face them down the next corridor you generally get 1 or 2 people per corridor and your never in any danger.

    Only a fool assults a base without:
    A) a gorge webbing (so you can back up and if they rush you they all get webbed).
    B) a lurk umbra-ing (so you can sit still and be near invincible from anything except the knife.

    Personally i prefer gorge cover to lurk cover when we only have 2 hives as the webs mean it really is completly futile for them to rush (making it completly impossible for them to kill you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->)

    Strangly very few gorges are happy to go offencive and when t hey do their idea of being offencive isn't to get their hands dirty and web but to build defence and offence towers just outside then into the enemy base, I guess not enough gorges are taking adrenaline.

    BlueGhost
  • LemurZoboomafooLemurZoboomafoo Join Date: 2002-11-10 Member: 8131Members
    Oh come now, how often is it that someone will use 44 resources to get fade and then not use 2 to give themselves carapace so they won't die so easily?
  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    Ummm, if you've been reading you'll notice that most of us agree it only takes around 40 LMG shots to kill a Carapaced Fade.

    Yes there is little more destructive to a Marine team than an Offensive Gorge webbing the hell out of everything (as long as Commander isn't dropping welders.)
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    edited December 2002
    ROFL, if the com drops wealders an offence gorge is still just as effective, infact moreso cos they waste 10 res.

    The assult gorge moves round the corner just after the fade and webs accross the floor so basically

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->

    |                       |
    |                       |<wall
    |                       |
    |                       |
    |                       |
    |~~~~~~~~~~|
    ^
    web
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    Now anyone who follows you is going to have to eather 1 jump the web and a half way competent gorge can get up at least 3 strands which is impossible to jump.
    OR
    He can try crouching and wealding the webs... SO hands up who wants to crouch down with a wealder infront of 2 fades?

    Good alien assult teams (consisting of gorge/fade) that work together are scary for absolutly anything SOLEY because of web and umbra.

    Basically if they have 2 hives and know what to do a grenade launcher is pre-requasite or you cannot fight umbra and webs.

    4 aliens with 1 gorge 2 fade and 1 lurk is an absolutly devistating combination that is completly invincible unless they screwup. (just cos of their ability to web heal, umbra and deal frightening damage at range.)

    Because of this all my marine tactics involve getting them to waste effort fighting afew LMG/LA over one side of the map (With the odd heal and such to keep them pre-ocupied) while my main attack of 3 HMG/HA + 1 GL/HA goes off and siege/shoot a hive.. (I don't like shooting hives tho as sieges require killing even after you've moved on and you can probably siege two hives from a fairly close location.

    These are:

    Tram in bast. (move through the vents from Main Aft Junction)

    South Loop in Eclipse

    Processing in Hera


    BlueGhost
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    edited December 2002
    Or you do like I do and you have "Joe Red-Shirt" who LEAPS forward and throws himself into Webs solely to remove them for the HA guys.
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    Me and my clanmates tried that a few days back.(note : accusation that we suck will be flamed).

    3 of us,rushed around the corner with lmgs firing.the fade was surprised.stood there about 1 second without moving,then started rushing us with claws.

    We all emptied our magazines before dying,but he didnt die.

    Im thinking,that strategy doesnt work because....

    A.Claws hardly need adreline.
    B.A strafing fade in your face is kinda hard to hit while trying to avoid becoming minced marine.
    C.If that player spams his jump key,you are doubly screwed.
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    OMG They have fades we lose!!!! No. Fades are easy to kill. I chase fades all the time with LMG with a few weapon upgrades they die in like a clip and a half. Im very good with blink so I usually stay alive. But 2 marines rush a fade that fade stands a smaller chance than the marines unless they have umbra but hey, knife is the **obscenity** too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Oh by the way, note that the chart states that 3 acid rockets are required to kill a marine but it did not state if it is direct hit or using the splash damage, assuming it is referring to direct hits, you need to consider the amount of actual damage dealt to near by marines when you charge a fade. Stick in a group and you might die in a group due to the splash damage. lvl 3 Adrenalin allows a fade to shoot 4 rockets at once with full energy.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Remember that this encounter usually occurs after the Fade has used all its Energy shooting Acid Rockets at Turrets and probably got hit by some of their shots. Hopefully if you and some Marines rush the Fade doesn't have enough Energy left to shoot 3 more Rockets before the Marines kill it.

    If the Kharaa have Lvl. 3 Carapace and Lvl. 3 Adrenaline then the tides are a lot worse, but still the worst response to a Fade attack is playing the hit-and-run game with it.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    Exactly. Hit and run is what Fades are designed for. You will not be able to beat them at this game (even with Grenades). If you're a vanilla marine (no special weapons/armor) you should be more than willing to trade your life to kill that Fade. I do it all the time. Sometimes it takes me a couple rushes, but I usually bag myself a Fade at the end. Now, occasionally you'll hit a Fade that actually knows how to play (i.e. doesn't backpedal and try to Acid Rocket you when you rush, and instead switches to Claws). These are a bit more tricky. I'll usually die the first time I hit one (because when I rush them... I REALLY rush them... zero distance to target), then won't rush up quite as close the next time giving me a few more rounds of fire before he gets to me. Now that Carapace is fixed (no more magical absorption bonus) you can absolutely take down a lvl 3 Carapaced Fade if you're a bit smart about it. Dump that LMG and switch to pistol... hit that fire key as fast as you can. If you were 60% accurate, that's approx. 450 points of damage. Unless they are completely undamaged... you should be able to take them down.
  • LazysamLazysam Join Date: 2002-01-26 Member: 101Members
    how oftend do you c a lonely fade attacking a marine base, in my experience it has always been more of a 5 or 6 fades attackin the marine base, so yeah <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • TwitchyTwitchy Join Date: 2002-11-27 Member: 10105Banned
    Fades are easy to kill. INCREDIBLY easy. First, you empty your LMG clip at them, then your pistol clip at them, and THEN, FINALLY, whip out your knife. They will run for their lives! I have done it many times, they run away and I chase them down and when they kill me, I make fun of them for running from a marine with a knife, and they usually do suicide attacks for the rest of the game if they are extra nobbish!
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