PRAWN "Crouching" feature, (thread no longer needed?)
DreadgeNought
Join Date: 2018-03-02 Member: 238486Members
Note: if a mod could close or remove this thread,
would be ok as is not needed such as better terrain mapping/collision detection is added.
It isn't fun to fall through the world in your Prawn Suit.
It isn't fun either to get stuck in open space areas near an entrance big enough to a cave to go into but not to leave back out of.
It seems like a basic thing as how the Prawn Suit can crouch as seen on land when you exit, that it could hunker down to get smaller to not be stuck in tight areas such also that maps be more robust against letting you in places you would get stuck in....
If in such a place the suit would crouch to let one pass with code to keep one from being stuck, it would help a lot.
(along with making the Prawn Suit more viable when exploring cave systems in future expansions / updates)
Thoughts, Suggestions, Ideas? (past just not going into caves with the Exosuit, lolz)
would be ok as is not needed such as better terrain mapping/collision detection is added.
It isn't fun to fall through the world in your Prawn Suit.
It isn't fun either to get stuck in open space areas near an entrance big enough to a cave to go into but not to leave back out of.
It seems like a basic thing as how the Prawn Suit can crouch as seen on land when you exit, that it could hunker down to get smaller to not be stuck in tight areas such also that maps be more robust against letting you in places you would get stuck in....
If in such a place the suit would crouch to let one pass with code to keep one from being stuck, it would help a lot.
(along with making the Prawn Suit more viable when exploring cave systems in future expansions / updates)
Thoughts, Suggestions, Ideas? (past just not going into caves with the Exosuit, lolz)
Comments
I said that in my post.
I'm suggesting sense this is the case, having it as a "thing" it can do with you in it when openings are a tight fit and one cannot get through standing, to stop from getting stuck as much in the Prawn.
That doesn't affect the request of this post at all. They suggested a crouch while moving, not when getting out.
I agree, crouch mechanics for the Prawn and the Player would be enjoyable. Making some obstacles that require it would be nice too, like debris in the Aurora.
So too could on both cases having a "lights" function be had that when one is looking upwards all the way more than would be normal for operations, one could use somewhere on the HUD to have commands for Lights and Crouching along with a "Floating Jumping" mode on/off for the Thrusters.
That when above a level for a full sec or so (or via the Scroll Wheel?), one could move the selector.
From there one can 'left click' to hit each keypad panel they need for what they want to do.
In this way one could turn off the lights, crouch, or set something....
(Though having more system options could still be a good thing)