Update 323 - Shadow Onos Roars into Play - Natural Selection 2
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Update 323 - Shadow Onos Roars into Play - Natural Selection 2
There are pros and cons to having a longer patch cycle. In this case, our reason for delay was out of our control. However this ended up allowing for a...
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Thanks for the update guys, you awesome
The changelog was big enough, we didn't want to flood it with more pics, but here's just a small example of what some of the updated art asset stuff looks like. There's more examples of what the improved reflections did, but i'll leave that to you all to find in game. Edit: these improvements come at no additional cost to performance. Just the one time increased install size that came with this patch.
You should mention that these visual improvements do not lower your fps / need more performance
Pfffft, fanboi
This is a bug, its been reported, hopefully it will either be hotfixed soon.
While UWE has made numerous mistakes and questionable decisions, this patch is beautiful. I am really excited to go play with this new sound system.
THIS IS HORRIBLE. I can't describe how bad this is. A number of us have old crosshair workshop mods that are no longer available and can't be redownloaded. My game crashed, as it does, and it deleted my workshop folder...
Luckily I had my workshop folder backed up, but having this delete the folder by default is absolutely terrible.
Sorry about that!
Lerk being invisible while flying at full speed with celerity feels like it should be insanely op against people with inferior monitors or those who haven't tweaked their graphics to make the game fugly so they can spot cloaked aliens... haven't really had a chance to see it or use it yet though.
Vampirism is awesome, but first impressions left me wondering if it might be a tad wee bit op.. rushed the marine main base and was able to rack up between 10-15 kills while they spawned and phased back to try to kill me... was it due to vampirism or hilariously bad marine aim?
Gorges fell like they've been hit with a mega sized nerf bat... Tunnels taking over twice as long to build is bad enough, but this change also means that it uses HALF YOUR ENERGY to get a tunnel built (way too much).. no silence will insanely but back on the number of sneaky tunnels in its own since you can hear the gorge building it from 2/3 rooms away (or more depending on the map)
Also heard multiple people complaining that adrenaline is now useless on gorge as it doesn't regen energy anywhere near fast enough. .. guess I'm lucky here as I always went celerity gorge...
Silence removal: please bring it back
Forge weapons: the rifle shows up as a unrendered black gun (shrug)
Crashes: probably due to my new AMD Vega. Happens on map load usually. When it restarts NS2 it deselects mods and some weapon skins and that seems to work
Skill tier is neat but I would rather a color-coded ELO number.
Increased Lerk Cost: NOOOOOOOOOOOO
Why don't you just put it back on the workshop?
Its in my inventory. Maybe check again?
Am I correct in thinking I didn't buy the correct tier to receive the shadow skins?
That is correct, you got the gold tier, which is not the shadow tier that provided the shadow skins.
If you provided me with your steam64 id on the side (use steamidfinder.com) I could tell you when/how you got the shadow skulk. (probably the market)
Try it again by looking at your customize player menu in game.
If you still don't have it, PM me with your steam64 id and I can take a look.
I hope you know I'm jerking all the chains
I do, but...
On the bright side, I noticed one more fix that's not mentioned anywhere: it's now possible to easily mutate inside the tunnel. Before I had to find the spot where it's possible, it was very frustrating. Now I can get upgrades or evolve into a gorge (for a base rush) right inside the tunnel.
please fix these large issues.
As stated above, that was a bug, and it's since been fixed.
Wait just one blooming minute here...
You've got a ship?
Focus and Silence are meant to be strong upgrades; what makes them a hard choice is the power of the upgrades they should be exclusive with.
It seems like every version seems to bring us closer to the same two teams fighting one another, which is exactly the opposite of what made NS popular in the first place.
I don't see how being able to one hit kill marines makes this game more asymmetrical. You can still go silent by pressing shift.
Oh really? Can you now?
I would love for you to show me how to heal/build silently as Gorge by pressing shift..
That was the #1 best use for silence = silent Gorges.
They claim it was removed because silence was too frustrating to play against... Yet cloaking is infinitely more frustrating. I never ever cared about silent aliens when on marine, but when they have cloak I just give up because I can't see them with my crappy monitor.