Natural Selection 3.2.2 + Auto Updater
khelben
Join Date: 2010-04-09 Member: 71259Members
Hello everybody !
Exciting news. A community of NS lovers gathered up and made significant bug fixes and changes in the game. (changelog : http://ensl.gk-servers.de/ )
Too tired to download everything and patch stuff ? Do not worry gentleman ! We also made a launcher/updater to give you basic configuration and complete custom files for a competitive NS folder from the start !
You can download those here :
https://github.com/ENSL/NaturalLauncher/releases
To note : Launcher and NS 3.2.2 are open source project. For more infos -> discord :
https://discord.gg/ZUSSBUA
See you all soon
ps: gathers are played every day at this adress : https://ensl.org/gathers/latest/ns1
Exciting news. A community of NS lovers gathered up and made significant bug fixes and changes in the game. (changelog : http://ensl.gk-servers.de/ )
Too tired to download everything and patch stuff ? Do not worry gentleman ! We also made a launcher/updater to give you basic configuration and complete custom files for a competitive NS folder from the start !
You can download those here :
https://github.com/ENSL/NaturalLauncher/releases
To note : Launcher and NS 3.2.2 are open source project. For more infos -> discord :
https://discord.gg/ZUSSBUA
See you all soon
ps: gathers are played every day at this adress : https://ensl.org/gathers/latest/ns1
Comments
You can compile from sources
https://ensl.org/gathers/latest/ns1
Also the certificate for https://ensl.org/ appears to have expired.
The map list isn't very big unfortunately, waypoints for bots are tedious to create and take a long time on larger maps. I have all of the classic NS maps, some custom and some siege, no combat though.
Rock solid
I have to go find my old ns configs now
So true. botman created an auto-waypointing tool back in the day but I'm not sure if it actually waypoints the entire map.
The auto waypoint feature is a bit of a misnomer. How it works is that it spawns waypoints as you move around the map and auto-connects paths between them. Waypoints made with this mode are generally unworkable and very inefficient because waypoints are created every few feet. Like turning around a corner can generate 30 something waypoint nodes, when hand made waypoints only need two for smooth turning, or one if you don't mind 90 degree angles.
The automatic path generation also makes dozens of invalid paths because it connects every waypoint within a given radius, regardless if the path is valid or not.
It also won't work on large maps, you'll run out of waypoint nodes. I had this problem on ns_machina, even with my normal hand waypointing method which is already pretty efficient, I was running out of waypoint nodes and had to cut down on path randomization in some spots to be able to waypoint the whole map. Thankfully there are few maps as large or complex as ns_machina. While it is a really nice map, waypointing it took nearly 8 hours and quite a few more debugging and testing them.