Subnautica's Difficulty Level
BlueBottle
Australia Join Date: 2018-02-03 Member: 236674Members
Sure, this is a pretty silly question. What the hell does it mean? Monsters too mean vs. too fluffy? Game mechanics too unforgiving vs. all too convenient? Too grindy vs. too much the cake walking simulator? etc. etc. Anyway, from a game-design POV, the decision's around difficulty seem kind of key. Perhaps even more than narrative, or even graphics, these can really shape a game. I'm pretty sure Devs teams spend a lot of time discussing it since it ultimately determines who the money comes from (ranging somewhere from casual to hardcore gamers). To this end, some of the big developers really changed up their game franchises (I'm looking at you Ubisoft). I'll be really interested seeing where the Subnautica series ends up going in the long term.
Comments
https://forums.unknownworlds.com/discussion/152403/subnautica-hard-mode-mortality-run
Not gonna lie, I'm a bit tempted to email him.
It was a hodgepodge, but an interesting hodgepodge that would at the very least make for a cool mod, if not a separate game mode.
Legendary Creatures
same
1. Achievement for scanning everything or achievements by type. very easy to implement and would force you to explore everything also would love to have everything scanned
2. have each biome have one thing that you need for example I cant see a reason to go to sea traders paths its too deep at the start and is unnecessary. there are a few others I dont really go to.
3. I guess this is the main thing I think overall subnautic is a great game and quite balanced the only issue I have is that its over too quick I have played through now 3 times each time I love it but more and more I realise the world to explore is sort of too big for the game,