ns2_fusion lighting
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
During the last map test someone asked me about the lighting for the mountains in fusion. I figure it's easier to make a post on the forums instead of spamming discord.
Firstly, thanks to @pSyk0mAn for the lighting tips.
Ambient lights
Spotlights
I've begun to do similar things to the lighting for the reactors and lava.
Firstly, thanks to @pSyk0mAn for the lighting tips.
Ambient lights
Each mountain has its own massive ambient light
There are also a whole bunch of smaller ambient lights filling in the dark spots near the windows
There are also a whole bunch of smaller ambient lights filling in the dark spots near the windows
Spotlights
All of the major peaks have a spotlight near them, to emphasise their silhouette
There also narrow spotlights pointing at the windows to light up the inside of the building and soft point lights in the room to emulate back scatter
The valley is lit by 2 large spotlights
The lower of the two is redder, to help it blend with the mountains & skybox
All of the "ambient" spotlights are with an almost identical 2nd spotlight that has a negative atmospheric density and a shorter range. This cancels out any atmospherics near the spotlights. Because there's no atmospherics near the spotlight itself, it's harder to tell that the light is coming from a single point
There also narrow spotlights pointing at the windows to light up the inside of the building and soft point lights in the room to emulate back scatter
The valley is lit by 2 large spotlights
The lower of the two is redder, to help it blend with the mountains & skybox
All of the "ambient" spotlights are with an almost identical 2nd spotlight that has a negative atmospheric density and a shorter range. This cancels out any atmospherics near the spotlights. Because there's no atmospherics near the spotlight itself, it's harder to tell that the light is coming from a single point
I've begun to do similar things to the lighting for the reactors and lava.