ns2_fusion lighting
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
![Mouse](https://forumstest.unknownworlds.com/uploads/userpics/473/n5HWFORMVKYKT.jpg)
During the last map test someone asked me about the lighting for the mountains in fusion. I figure it's easier to make a post on the forums instead of spamming discord.
Firstly, thanks to @pSyk0mAn for the lighting tips.
Ambient lights
Spotlights
I've begun to do similar things to the lighting for the reactors and lava.
![5laffkq75uim.jpg](https://us.v-cdn.net/5019629/uploads/editor/ck/5laffkq75uim.jpg)
Firstly, thanks to @pSyk0mAn for the lighting tips.
Ambient lights
Each mountain has its own massive ambient light
![fkvcw4oumjtj.png](https://us.v-cdn.net/5019629/uploads/editor/7p/fkvcw4oumjtj.png)
There are also a whole bunch of smaller ambient lights filling in the dark spots near the windows
![55xlpd6e92sc.png](https://us.v-cdn.net/5019629/uploads/editor/q3/55xlpd6e92sc.png)
![fkvcw4oumjtj.png](https://us.v-cdn.net/5019629/uploads/editor/7p/fkvcw4oumjtj.png)
There are also a whole bunch of smaller ambient lights filling in the dark spots near the windows
![55xlpd6e92sc.png](https://us.v-cdn.net/5019629/uploads/editor/q3/55xlpd6e92sc.png)
Spotlights
All of the major peaks have a spotlight near them, to emphasise their silhouette
![f13191gmb6bd.png](https://us.v-cdn.net/5019629/uploads/editor/sg/f13191gmb6bd.png)
There also narrow spotlights pointing at the windows to light up the inside of the building and soft point lights in the room to emulate back scatter
![pek83qnklt0c.png](https://us.v-cdn.net/5019629/uploads/editor/db/pek83qnklt0c.png)
![c3lkxla8ylvw.png](https://us.v-cdn.net/5019629/uploads/editor/ry/c3lkxla8ylvw.png)
The valley is lit by 2 large spotlights
![17a8s93ae90q.png](https://us.v-cdn.net/5019629/uploads/editor/49/17a8s93ae90q.png)
The lower of the two is redder, to help it blend with the mountains & skybox
![9s3px0hvasw3.png](https://us.v-cdn.net/5019629/uploads/editor/my/9s3px0hvasw3.png)
All of the "ambient" spotlights are with an almost identical 2nd spotlight that has a negative atmospheric density and a shorter range. This cancels out any atmospherics near the spotlights. Because there's no atmospherics near the spotlight itself, it's harder to tell that the light is coming from a single point
![7t7pye3nke7f.png](https://us.v-cdn.net/5019629/uploads/editor/bi/7t7pye3nke7f.png)
![vplma2le3kfb.png](https://us.v-cdn.net/5019629/uploads/editor/zz/vplma2le3kfb.png)
![f13191gmb6bd.png](https://us.v-cdn.net/5019629/uploads/editor/sg/f13191gmb6bd.png)
There also narrow spotlights pointing at the windows to light up the inside of the building and soft point lights in the room to emulate back scatter
![pek83qnklt0c.png](https://us.v-cdn.net/5019629/uploads/editor/db/pek83qnklt0c.png)
![c3lkxla8ylvw.png](https://us.v-cdn.net/5019629/uploads/editor/ry/c3lkxla8ylvw.png)
The valley is lit by 2 large spotlights
![17a8s93ae90q.png](https://us.v-cdn.net/5019629/uploads/editor/49/17a8s93ae90q.png)
The lower of the two is redder, to help it blend with the mountains & skybox
![9s3px0hvasw3.png](https://us.v-cdn.net/5019629/uploads/editor/my/9s3px0hvasw3.png)
All of the "ambient" spotlights are with an almost identical 2nd spotlight that has a negative atmospheric density and a shorter range. This cancels out any atmospherics near the spotlights. Because there's no atmospherics near the spotlight itself, it's harder to tell that the light is coming from a single point
![7t7pye3nke7f.png](https://us.v-cdn.net/5019629/uploads/editor/bi/7t7pye3nke7f.png)
![vplma2le3kfb.png](https://us.v-cdn.net/5019629/uploads/editor/zz/vplma2le3kfb.png)
I've begun to do similar things to the lighting for the reactors and lava.