This One Is Simple. Phasegates!

MMZStickmanMMZStickman Join Date: 2002-11-03 Member: 5642Members
edited December 2002 in NS General Discussion
<div class="IPBDescription">you know its annoying when....</div> you teleport into a new location and because the phasegate is near a wall (to keep it out of enemy fire range) you get pinned because you exit right instead of left... then trying to get across the active surface you get beamed back, or even worse into another part of the phasenet that is hostile.

My solution is simple.. can we use the +USE key on the surface of the teleporter to activate it? itll make things easier to get around. and then really allow it to be protected/hidden without worrying about exit points. of course the bugs can still use it too.

-Stick

Comments

  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    This has been suggested before, but it's such a non-stupid proposal that I don't mind myself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Yes! Make it so you have to use it. It may not look quite the same, but for commanders who build lots of things in small spaces (making it difficult to get off the pad) or when an assaulting alien, it would be great if you didn't get warped unless you REALLY wanted to.

    So many many times I've been warped as a skulk, since the height of the phasegate is such that you can run onto it if you overshoot by a tiny bit, and the hitbox for the thing is so low and close to the pad that it can be very difficult to munch it without getting on.
  • ShingyBoyShingyBoy Join Date: 2002-11-17 Member: 9086Members
    Yea thats alrite but... fink bout it it wouldn't be realistic if u just come rite up 2 the side of it and not even go into the hole to get to the other area instead u just stand there and press a key 2 get there if u get my drift...
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    Yes use key would be helpful. After all, aliens use a use key to use movement chambers. Did I say 'use' enough?
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    Wouldn't that create a huge phasegate exploit for the aliens?

    If a marine expansion is under attack, the marines will want to rush through that phasegate to save it. If a fade (or even a skulk) is standing right over the phasegate, won't the incoming marines get telefragged?
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    if anyone gets telefragged the entity that was there before the phasing in of marines would be telefragged.
  • domesticxdisputedomesticxdispute Join Date: 2002-11-01 Member: 2300Members
    Actually I think the aliens would get telefragged
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    Oh.. okay, I guess my understanding of telefragness was backwards. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    I figured any entity (ie: marine) that tried to get 'created' in a space already occupied by another entity (ie: alien) would be telefragged. Sort of a "I was here first" thing.
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    no that would be a big mistake with ***holes blocking inf portals.

    but the "use" key idea is worth trying.
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