Below Zero: Rocket Launch Bug need some help.
MeadesJeff
Canada Join Date: 2019-01-01 Member: 247730Members
I successfully launched my bio sample, and Jeffrey's PDA, but it appears the rockets have been duplicating over top of one another and I can no longer launch samples because I can't target the correct container. When I watch the cargo doors open, I count about 6 rockets, but I can only target 4 by looking at the rockets from all different angles. Does anyone know of any way to progress further? Can I trigger the events through the console? Or perhaps despawn the rockets? Thanks.
Comments
What I did is fix the rocket from all angles until the terminal said ready to load the sample into cargo. Then depend on how many time u fixed the rocket, the cargo will spawn the same amount of cargo for you to load the sample in. Therefore, try one by one even though you move your mouse just a little bit until the terminal show yellow "Go" button then you can just launch it.
Private video to show the problem : youtu.be/1Yy8SmG8DU4
The rocket's not where the signal says it is. Go exploring and you'll find it.
Are you playing in the Stable or Experimental version? What is the build#?
That's not a bug, which would require a separate post anyway. Try to keep comments on-topic. I know you can't post until you've made a comment, but... *gestures broadly at the forums* there are a lot of places to make an on-topic comment.
This was in stable build, when it first released to pre-access. I've since switched to experimental. Somebody recommended trying the propulsion gun so I may try that.
i have been getting this bug too i manage to get around this bug
1. opened one of the rockets cargo container and put the the item i needed to send
2. checked the launch terminal and if it was not the correct rocket
3. find the item i needed to send and replace it withe a rand item then i repeated steps 1 to 3 until i found the correct rocket
1. Fill the storage of one the rockets. Check if it's the right one, if not, go to 2.
2. Look right and left until you see an EMPTY storage, that's the right one.
That worked for me.
You also have to make sure the both Rockets (I only had 2 on top of each other) are Repaired all the way around for a successful launch.
This won't work for the simple reason the game itself tells you, once you get the last voiced PDA entry, that the story is broken and unfinished from that point on.
I don't know why y'all keep reporting bugs having to do with the portion of the game actively being worked on, though. The devs are aware. You might as well be complaining that once you go past a certain depth in the Twisty Bridges the biome you enter has very little in it. Gee, you think?