Was Subnautica originally or at any time about free diving?
Benkyo
Join Date: 2019-02-04 Member: 250356Members
I missed Early Access, and any discussions about the game at that time. It seems to me that the game systems are well-suited to a game about (futuristic) free diving, but don't make sense when trying to fit them to diving with air tanks.
Of course, any way you look at it, you need some kind of internal blood/tissue filtering, forcefields, etc., but at a very basic level, having X seconds of air to work with seems like it is an idea based on free diving, not tank diving. Your dive times are so short, you "refill" almost instantly, and depth makes little difference. Improvements to your dive time could have represented superior implants.
Am I totally off base?
Of course, any way you look at it, you need some kind of internal blood/tissue filtering, forcefields, etc., but at a very basic level, having X seconds of air to work with seems like it is an idea based on free diving, not tank diving. Your dive times are so short, you "refill" almost instantly, and depth makes little difference. Improvements to your dive time could have represented superior implants.
Am I totally off base?
Comments
Then everything gets retrofitted to SCUBA gear, but you can still see all the stitching - short dive times, instant refills, instant unconsciousness when you run out of oxygen...
Eh, just a theory. I thought there might actually have been a public design period or an early access period when such a change was made. If there wasn't, it will probably never be more than speculation on my part.
yeah it's still a command in the console, typing in nitrogen in the command console will toggle it on and allow for longer dives but adds decompression sickness.