Leaks

AngelAngel Join Date: 2002-07-09 Member: 902Members
<div class="IPBDescription">Help?</div> Here is a "section" of my map, it for some reason has a leak. and my leakfinder wont find any there. i have made it available to download so someone can help find it and myabe fix it. either way i do trust people Not to steal my mapping <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

Comments

  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    k, that might explain it. because my sky had been re-made to world. cheers.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    It was a dodgy bit of carving around the pit. I fixed it for you.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    thankyou chromey :)just what exactly did you do to get rid of the leak message? (you see it took me 2hours and I still couldn't rid it!) BTW thankyou for the brushwork, i was gonna do that later on when i would be releaseing screenshots, as its easier to re-make a floor a while after carving into another floor
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Start HL with -particles 10000, follow the dotted line until it appears to pass though a solid surface (which turns out to have a <1 unit gap in it due to the odd angle of the carve).

    I deleted the floor brushes that didn't meet properly and rebuilt them using different shapes that did fit properly. I had to fiddle some of the surrounding floor brushes that weren't aligned to the grid to match up with the new floor peices (1 unit off grid).
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    edited December 2002
    Did you make anything to world from to entity. Because a previously entity world brush doesn't block vis from my experience.

    It seems you have alot of brushes of the main grid by 1 unit. Try to crack down on those.
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