Below Zero - No more glass corridors?
Rezca
United States Join Date: 2016-04-28 Member: 216078Members
As the title says, the Glass Corridor base components don't seem to be present (not even with Unlock All command). Were they being planned to be phased out of the expansion or are they just "not present yet"?
They didn't offer much practically, but they were great for aesthetics - and just sticking windows onto the side of a corridor doesn't nearly create the same effect.
They didn't offer much practically, but they were great for aesthetics - and just sticking windows onto the side of a corridor doesn't nearly create the same effect.
Comments
Hopefully yeah, since I liked making them for aesthetics. ^^
I mean exactly what I said: You can't make Glass Corridors in Below Zero and the recipe isn't available even with the unlockall command.
My hope is that they want to overhaul the look. But I guess it's way more likely that a) it didn't work well with the option to change the color of your base (control room (creative mode only)) ot b) temperature is gonna be really important in the final release and glass corridors won't make much sense.
I for one didn't like the fact that the straight glass corridors would have a transparent ceiling but the angled corridors wouldn't. It would make more sense if they'd share the same concept: Either 'full glass' OR 'borderless windows'.
Yeah a LOT of things from the base game were and are still there. The Neptune Rocket, etc. So it's probably an intentional removal and that's a bit disappointing. There's a base-coloring mod for the original SA and while I haven't used it I'd assume that if it works fine there then surely a team of professionals could get the same thing to work here?
If it's "Because temperature" I still don't see the point, since nothing's stopping us from sticking glass windows onto every available wall panel on our base - if they're going to pull a glass component for that reason, they should disallow putting glass walls onto every possible panel as well.
Unless they're only pulling them temporarily (Like some issue came up and they didn't want folks messing with it in the meantime) then I'm currently not seeing any logical reason for a removal beyond "Because we decided we don't like it" - in which case they're just not coming back.
And yeah, the curved corridor not having the glass top seemed a little odd to me xD
Either way *basecorridorglassi* gets the Glass Corridor back