Mines for the Marines
Vice_Versa
Michigan Join Date: 2016-07-25 Member: 220637Members
I think mines ought to trigger an alert to the team, commander, or at least the player that placed the mine down.
Like, if you place 4 mines, at 2 different spots and you do get a kill. You still might not have any idea which area is now 'un-mined'.
Mines right now, just feel clunky. They don't get used like they should, especially in early game when Marines don't have a teleporter and have to run back and forth.
I also think it would open up some interesting strategies for Aliens, like if they detected a mine, they could trigger it on purpose with a ranged ability to draw attention, but then backpedal to a different position.
Like, if you place 4 mines, at 2 different spots and you do get a kill. You still might not have any idea which area is now 'un-mined'.
Mines right now, just feel clunky. They don't get used like they should, especially in early game when Marines don't have a teleporter and have to run back and forth.
I also think it would open up some interesting strategies for Aliens, like if they detected a mine, they could trigger it on purpose with a ranged ability to draw attention, but then backpedal to a different position.
Comments
I think I'm going to try that out how it looks
Something kinda offtopic: I would love to see outlined in the killfeed if my webs as gorge got killed
I just personally think mines should work as 'trip mines' too.