ns2_mineshaft_shafted (restarted)
Kasharic
Hull, England Join Date: 2013-03-27 Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
So, after a working solely on Unearthed, I decided now was the time to start up again on attempting to "fix" mineshaft.
The goal of my changes are to maintain the original vision that SgtBarlow had when he made the map, so don't expect too many visual changes or giant sweeping layout alterations, I'm going to attempt to keep my impact on the map as minimal as possible while also making the map more fun to play for both teams.
So, without further delay, here is the "new" changelog -
- Moved Crusher RT to North Tunnels
- Disconnected Crusher and Cave connection
- Raised Cave to be at a more appropriate height to hopefully reduce alien frustration
- Added cover throughout the map
- Brew room re-routed to the upper section of central drilling (to increase rotation times from repair to deposit and make taking central drilling slightly safer for aliens)
- Added vent/detail to cart tunnel
- Crusher to Cavern vent added under the stairs of Crusher
Mod link - https://steamcommunity.com/sharedfiles/filedetails/?id=1475039530
Mod ID - 57eb512a
Minimap -
Central Drilling entrance to Brew Room and Crusher -
Crusher to Cavern vent -
Brew Room -
North Tunnels RT -
Cave -
Cart Tunnel detailing/vent -
Known issues -
- Commander invis is a bit... wonky.
- Brew room power also powers connection to crusher
- Cave commander camera is pretty low
The goal of my changes are to maintain the original vision that SgtBarlow had when he made the map, so don't expect too many visual changes or giant sweeping layout alterations, I'm going to attempt to keep my impact on the map as minimal as possible while also making the map more fun to play for both teams.
So, without further delay, here is the "new" changelog -
- Moved Crusher RT to North Tunnels
- Disconnected Crusher and Cave connection
- Raised Cave to be at a more appropriate height to hopefully reduce alien frustration
- Added cover throughout the map
- Brew room re-routed to the upper section of central drilling (to increase rotation times from repair to deposit and make taking central drilling slightly safer for aliens)
- Added vent/detail to cart tunnel
- Crusher to Cavern vent added under the stairs of Crusher
Mod link - https://steamcommunity.com/sharedfiles/filedetails/?id=1475039530
Mod ID - 57eb512a
Minimap -
Central Drilling entrance to Brew Room and Crusher -
Crusher to Cavern vent -
Brew Room -
North Tunnels RT -
Cave -
Cart Tunnel detailing/vent -
Known issues -
- Commander invis is a bit... wonky.
- Brew room power also powers connection to crusher
- Cave commander camera is pretty low
Comments
- Further changes to Cave to hopefully improve the feeling of combat.
- Added another exit in the Sorting to Crusher vent that comes out on the conveyor between Central Drilling and Crusher.
- Removed the vent from Cave to North Tunnel
It normally is customary to do so, but the changes that have been made in the most recent update make very little difference to the minimap and a LOT of difference to the play space... So I figured, to avoid theoretical feedback, I'd not post screenshots or a minimap to prompt people to go in game and check out the changes for more appropriate feedback