ns2_nancy_veil

XaleXale Paris / France Join Date: 2003-12-26 Member: 24767Members
edited June 2019 in Mapping
So here is the new project I'm working on.

WORKSHOP LINK : https://steamcommunity.com/sharedfiles/filedetails/?id=1780671879


I put lot of work into it and I decided to make this first release to see how it could be played.


Best if to focus on bugs (I know some but I need moar testing until testing sunday)



I really struggle with 2 things :

- Bots (especially around marine start
- putting that goddamn sound from descent in readyroom. Everytime I put time, no matter the radius, player hear it all around the map. Even with volume = 0 it still do it... so I deleted him for now




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Comments

  • XaleXale Paris / France Join Date: 2003-12-26 Member: 24767Members
    Let me explain some things at the time :

    - I did a lot of vent around port engine because it seems isolated
    - I think the ceiling in corridors are too high
    - The map has basic Occlusion Geometry
    - I wanted to do a windows between mess hall and Cafeteria, but I was worried about model revelancy. So not sure about that. Should I let the window black or transparent ?
  • XaleXale Paris / France Join Date: 2003-12-26 Member: 24767Members
    (Also if some people want to help with 1 or 2 rooms they are welcome)
  • XaleXale Paris / France Join Date: 2003-12-26 Member: 24767Members
    I had a dream. I was working on this map again.


    Small but important update today :
    - Added Crates for aliens
    - Bots no longer act stupid (thanks The salty sea captain !)

    Still looking for people for collaboration and helping me on some rooms... !
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter
    I think people usually have their own mapping projects.
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