ns2_nancy_veil
So here is the new project I'm working on.
WORKSHOP LINK : https://steamcommunity.com/sharedfiles/filedetails/?id=1780671879
I put lot of work into it and I decided to make this first release to see how it could be played.
Best if to focus on bugs (I know some but I need moar testing until testing sunday)
I really struggle with 2 things :
- Bots (especially around marine start
- putting that goddamn sound from descent in readyroom. Everytime I put time, no matter the radius, player hear it all around the map. Even with volume = 0 it still do it... so I deleted him for now
WORKSHOP LINK : https://steamcommunity.com/sharedfiles/filedetails/?id=1780671879
I put lot of work into it and I decided to make this first release to see how it could be played.
Best if to focus on bugs (I know some but I need moar testing until testing sunday)
I really struggle with 2 things :
- Bots (especially around marine start
- putting that goddamn sound from descent in readyroom. Everytime I put time, no matter the radius, player hear it all around the map. Even with volume = 0 it still do it... so I deleted him for now
Comments
- I did a lot of vent around port engine because it seems isolated
- I think the ceiling in corridors are too high
- The map has basic Occlusion Geometry
- I wanted to do a windows between mess hall and Cafeteria, but I was worried about model revelancy. So not sure about that. Should I let the window black or transparent ?
Small but important update today :
Still looking for people for collaboration and helping me on some rooms... !