UPDATE 329 - ORIGIN - Natural Selection 2
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
UPDATE 329 - ORIGIN - Natural Selection 2
Welcome back to “Colony Zero,” the forgotten mining facility on the moon Freya IV. Greed and a continued push for dominance brought the TSF to this moon, but what they...
Comments
CannonFodderAUS
- Infantry Portal = 15 res (from 20)
- Scan = 2 res (from 3)
- When Arms Lab is destroyed when searching, that searching is refunded
- Power Surge should work on Power Nodes (when alien get the main base power node it's a nightmare)
Skulk base rush is still sneaky and over-powerfull
Cloak/hallucination are very strong.
If so: The tooltip for Consuming a Tunnel Exit says "Tip (G)" instead of "Consume (G)". Not really a bug, but probably not what was intended either.
Also, 'entrance' is misspelt.
Fixed.
Turns out someone added a dedicated build_329 D3D setting to the %addpada%/Natural Selection 2 settings xml file which defaulted to using D3D11 and overrode the original D3D setting. Why this was done is beyond me but changing it to D3D9 fixed it.
For the love of gorge... why allow that? The whole bloody point of the game was that the teams were asymmetric.
Aliens have already had echo and could MOVE those damned structures.
Could you please take a step back, and take a look at the bigger picture?
Most of your efforts for more players and better player retention had been a disaster.
This game will never have more than 300 players daily, and as a few of us who cares have already warned, you are messing up the game for those few people.
The game is starting to feel like overwatch with each update.
Marine Commander recycles to gain Tres back, The Khamm consumes to return the supply (note, no Tres is returned when you consume).
The whole point of it is that if you are supply capped and decide rather than having a shade you want a crag... now you can do that!, previously? you just had to walk that shade off of infestation and wait for it to die... it makes perfect sense to have this in the game and if your only argument against it is "oh, but asymmetry" then you need to reconsider your position.
If you haven't noticed, the supply changes are to try to address frustrating "tactics" that have arisen over time... whip/obs spam being a pretty notable one... with supply changes comes the need for consume because if you DON'T have it, you get locked down to what you have and you get no wiggle room/can't change your tactics mid round... or at least not as quickly as you need to.
Structure limit is what's displayed at the top.
Never during my time playing NS2 have i heard someone refer it to as "supply".
Not really mate, I obs spammed a few months ago, and won the round for us. And AFAIK that hasnt changed.
The structure limit is there because the game engine cant handle more entities, lets not kid ourselves.
I really dont get it. You could've increased the structure cost for the OBS, and eliminated OBS spam.
You havent even touched that variable.
But whatever.
I guess it's the same as HP bars.
Someone likes them, someone dont.
I do wish you guys good luck, and I hope you'll enjoy the game.
It's been fun while it wasnt a noob-friendly, run-of-the-mill crap.
Structure limit IS SUPPLY!!!
P-res and T-res are resources... not a supply limit. Increasing the cost of a structure is negligible... if a marine team are holding 5 - 6 rts they can afford any cost... but if you increase the supply cost, they can't get as many up before they hit the supply limit... this is how you prevent spamming.
As for the "Not really mate, I obs spammed a few months ago, and won the round for us. And AFAIK that hasnt changed."
Read the patch notes... its not super long and it takes little effort.
Commander
Supply
Sentry Battery supply increased to 15 from 10
Increased observatory supply to 40 from 30
Mac supply reduced to 5 (from 10)
Armory supply reduced to 0 (from 5)
Arc supply reduced to 25 (from 35)
Robotics factory supply reduced to 0 (from 5)
So, as you can see above, with a supply limit of 200, you could potentially have gotten 5 obs up and had enough left over for all your structure needs... NOW, you can get 4, because the additional supply costs changes of other structures means you need to factor in their lower costs into the situation also.
It may only be a minor nerf to obs spam, but it IS a nerf.
If memory serves, this is the second time in the past few patches that has increased the supply cost of the observatory (I could be wrong here though)
TL:DR - please, please, please... read the patch notes before you comment on them.
I've been crying about that for the last year, at least. Good to see it finally made it in.
Yeah, i've figured that one out already ("supply" is a bit misleading though).
Edit: It is also unusual to see you, trixx, saying that the game is being dumbed down too much. I am paraphrasing. I have been under the impression that you are an incredibly casual player, at least going by your forum posts.
Allow me to digress:
No, I'm not a valued player (except maybe for commanding), my acc is around 16%, and K:D is around 1.5.
But I have no inclination to play a dumbed down NS, which is increasingly the case....
And I've always been on the "side of professional balancing" (which means to balance the game for the pros, not the pub plebs like me)
Just one suggestion if i might:
Dont call it "recycle/consume" in-game. Call it destroy, so people wont get confused like me ;]
I strongly disagree. I mean, I don't mind the video in the background, though I'd prefer it had no sound, even though I liked the old background more. But I really dislike the new Interface. I guess if it's that much easier to handle on the backend, I can live with it, but the frontend design imho is a D- at best. Strongly dislike it.
By far the worst part is the new Server Browser, but the rest is also very unpleasant to my eyes. Also, I don't know if that's rooted in the new Server Browser, but since the update I regularly have servers listed with empty slots (player and/or spectator) and when I try to connect I get "Server Full". It happened in the old one as well but was rare for me, whereas it is common in the new one. Also one of the first things I did after the update was disabling music, because the new music in the main screen made my ears bleed; F---
The Gorge is okay. No objection here.
I am having a really hard time convincing others to vote for origin so that I can get the skin.
I got it the night it was released (pretty much)
And you are sure you were playing on ranked servers? I got mine the moment my 5th round ended.
Hello, I am a fan of NS2 in Korea.
I bought it in 2017 and I'm still playing happily. I'm mostly playing with Aliens and I'm not satisfied with the latest balance patch in general, but I'm playing with some convincing. But I think one problem is very unsatisfactory.
That is the question of too narrow a choice of early strategies.
Frankly speaking, I tend to think that the balance between Norupgrade Skulk and Norupgrade Marine is very serious. Because while Marin can melt the skulk lightly from a distance, Skulk can take risks and make a leap to the enemy, and it is difficult to ensure an unconditional victory at the risk of being held.
Of course, such defects can be overcome by moving skulk and topographical features, but even so, they are often difficult to overcome, demanding a high level of skill and understanding, and a good Marine can easily break them down.
That's why Aliens are almost determined to upgrade their Craig hive to an OP operability vampirism upgrade.
It is an inevitable upgrade because it gives Skulk, who is constantly exposed to danger, a strong survival and combat sustainability.
I think there is a problem here.
Vampireism is so powerful.
Alien commanders, whether they like it or not, must upgrade their Craig hive to overcome their originally unfavorable commercial reputation.
That's why if the two sides of the game are in a state of ambivalence in the middle of the game, Aliens usually have two hive, so if there is a resorse, then Aliens, who can't make a complete upgrade, are in a dilemma, unlike Marine, who can make a final upgrade.
What will you choose for the second hive upgrade?
As a personal experience, I think a lot of Alien commanders go almost to a fixed shift hive. Because the shift live upgrade gives us strong flexibility (from the commander's point of view). That's why, in most cases, you're giving up shade hive, which means you're going to end up being very monotonous in your strategy, where you're going to have only one choice.
There's more I want to say after this, but it's going to be too long, so if you want to say what I want to say in the end.
I'm asking you to adjust vampirism.
I think this ability is so OP that I feel very uncomfortable from Marin's side and Alien's side, so I think it needs to be adjusted.
That's not to say nerf. Without this ability, I think perhaps the Alien team's winning rate would be almost halved," especially in the low-tier section.
This is what I think of as a change.
Instead of just giving vampirism to all units, it changes the level of vampirism by increasing the level of biomass to level 1 and level 2,3.
I think this patch is a huge positive change for the Aliens.
I think more choices, more builds are made.
Of course, since it is a unilateral buff against the Alien camp in the early stage, I think a proper change is needed such as a slight adjustment to the Aliens camp's maximum strength.
with great impartiality
I do not want to say that this is absolutely right. If you think it's not, and you refuse to accept it, I understand. The developers of this game are you, not me, so I think your opinion is paramount.
So I thank you for reading my long article that wrote my immature views and support you for continuing to work on developing good games.
Grenade throw bind is a godsend.
Cool beans, my lean and green friends