There is another survivor in the original game!
MistaCrazyKilla
Join Date: 2019-11-26 Member: 255924Members
We do not know whether lifepod 3's inhabitants survived, meaning they could be watching us. Another reason I had this idea, was the question how does the player get back to their bases, vehicles or lifepod. There was a time when the survivors of the crash were still alive, when Ryley got knocked out by the metal plate. That was when lifepod 3 tried their sea-glide, which failed. After that we have no evidence they died. In neither bases or vehicles we see re-spawning stations, healing tables, e.t.c. That means someone heals us. Another idea was that one of the precursors are still alive, and take the antidote after the player leaves. The reason I thought it could be a precursor that was healing us, was that we literally die and they heal us. Only advanced precursor tech could do that. Plus, if a precursor had helped us, he would have also been helping himself, by getting the cure to Kharaa. Life pod 3 would also have no advantage helping us, since they don't know about the Kharaa or its cure. Leave a like if you agree!
Comments
That is a game gimmick to make you continue your playthrough after dying.
Play on hardcore and if you die, you die (I feel a meme somewhere).
If the game is so realistic, I think that it could be true that there is a precursor that is still alive. Maybe in hardcore, you are just damaged too much
As the player builds beds at their base generate a survivor for each additional bed at the old island base.
These survivors would have to be escorted by the player back to the player base to become active.
At the base the survivor would tend planters both inside or outside and help produce food and water with any attached equipment like fabricators.
The survivor could also hunt nearby food and resources and add them to a storage box(s) as their inventory fills.
To add to the story a survivor can grow sick and die if the player doesn’t research a cure fast enough or if they get eaten by a predator. You could slow this with med kits but not stop it until the cure.
When the survivor(s) is not working they could wander around the base sitting at desks, eating, closing doors, looking at fish tanks, pictures, staring out windows or sleeping.
When asked to operate a vehicle they can simply say, “I’m not rated for that.”
A specialized research survivor could use the non functional lab equipment and ask the player to get them a “random” sample to analyze such as fish, eggs, or other resources. This survivor could slow the disease but not stop it giving the player more time to explore.
If the team adds subzero quality of life assets to subnautica, they could shower, play the jukebox, ect.
The worker survivor could use the Cyclops as a mobile base for collecting resources?