Simple but effective "Void" idea for Subnautica Below Zero
Milkshake
Romania Join Date: 2019-01-30 Member: 249782Members
Dear devs, I have a potentially great and relatively simple idea for implementing a new dead zone/ void in BZ. This was one of the hallmarks of the subnautica experience, that everyone loved to discover, nothing is quite as spooky and mysterious as a vast empty abyss.
I would suggest to add a similar area in subnautica below zero, but this time with a more exciting feature: make leviathans spawn there, except the deeper you go the larger they are! (or maybe just a single very large one at the bottom). Additionally, small changes such as skin color, eye color, voice pitch and/or perhaps new PDA scan data could further enhance the feeling that the player is discovering something new. I want to stress out the idea that these giant leviathan/s should spawn at a significant depth within the void (not immediately upon entering it like in the original), so as to create a tension buildup for the player.
This is something that I'm sure a lot of players would love, as there is already a popular creepy pasta story about a giant creature deep in the void, and a mod was released for subnautica to enlarge the animals, which offered the player the awe-inspiring sight of a 10x larger reaper leviathan for example. Link to video about the mod: .
Please consider this!
And thank you for your great work so far!
I would suggest to add a similar area in subnautica below zero, but this time with a more exciting feature: make leviathans spawn there, except the deeper you go the larger they are! (or maybe just a single very large one at the bottom). Additionally, small changes such as skin color, eye color, voice pitch and/or perhaps new PDA scan data could further enhance the feeling that the player is discovering something new. I want to stress out the idea that these giant leviathan/s should spawn at a significant depth within the void (not immediately upon entering it like in the original), so as to create a tension buildup for the player.
This is something that I'm sure a lot of players would love, as there is already a popular creepy pasta story about a giant creature deep in the void, and a mod was released for subnautica to enlarge the animals, which offered the player the awe-inspiring sight of a 10x larger reaper leviathan for example. Link to video about the mod: .
Please consider this!
And thank you for your great work so far!
Comments
It would be an awesome and lore friendly way to stop you from going too far out (instead of teleporting). And when i say big, i mean BIG, take the Sea Emperor, multiply the size by 100 and give it the scariest design you can think of.
Perhaps the engine can't render a creature that big without the framerate droping to single digits, that's why it would be fine if it's a scripted sequence/cutscene that plays when you get past a certain distance in the void.
Picture this:
The camera control is taken from you and the cutscene starts, your vehicle loses power, suddenly everything goes silent, then you see it, it's face appearing out from the darkness, a titan leviathan (lovecraftian design and size) that roars and swallows you and your vehicle whole