Time For Helptip Messages

SuicideDogSuicideDog Join Date: 2002-11-10 Member: 8104Members
I'm working on a pluging for amx that will do some stuff.. but the way NS does it's hud message is a little different. since most ppl turn them off.. I was going to have my pluging .. turn them on .. msg the user.. then turn them off again..

I have two questions..

1) if I force them off .. will it make the message I just sent dissappear.. or will it still just fade out..

2) is ther a cvar that I can adjust that will allow me to set how long the messages stay up on the screen.. if so .. what is it?

Comments

  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited December 2002
    I have tried turning it off, your gonna have to put a few second delay between turning on cl_autohelp and turning it off. If its done too fast it will seem like nothing happend.

    What i did is i just turn it on, wait 5 seconds after the last HudText message was sent, then turn it off on them. The problem with this is, What if they have autohelp on and we turn it off on them? would be kind of annoying.

    Hopefully Flayra will make a new message (I guess HudText2) that works like the normal csay in other mods, but there will have to be a client update as well.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2) is ther a cvar that I can adjust that will allow me to set how long the messages stay up on the screen.. if so .. what is it?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I dont think there is a way to control how long it will stay on.
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