Detail or gameplay ?

MaLiCeMaLiCe Join Date: 2002-04-09 Member: 396Members
<div class="IPBDescription">What's best ?</div>is it just me or is this topic really broken? i can't see any posts, just the top and bottom of where posts usually are =/

Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    ...

    Odd. There were something like 12 posts here a minute ago.
  • MaLiCeMaLiCe Join Date: 2002-04-09 Member: 396Members
    Yeah, there where loads a while ago <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    i pheel the presence of a post deleting moderator
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmm, now it looks like i started the topic =D
  • MaLiCeMaLiCe Join Date: 2002-04-09 Member: 396Members
    Well now your all here can you help me with this, here is a screen shot of commander mode, i can't use the door's in it any body know what i need to do to make them work ?
    I get the hand logo but nothing and right clicking give's me Invlaid Order ??
    <img src="http://www.unitedgaming.net/~streetwar/ns_medicalCOM.jpg" border="0">
  • Dark_SideDark_Side Join Date: 2002-04-10 Member: 410Members
    .. On the topic wise.. I think if you can have both it is good.But if you have to choose? Gameplay then.

    About that pic.. not too shure how those things work but are you shure you have access to that door in the 1st place?
    Becase if you dont that may explain why..
  • MaLiCeMaLiCe Join Date: 2002-04-09 Member: 396Members
    Yeah, the door can be used every where else apart from in commander mode, do i need to use and diff setup or something ?
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Hmm... wish I could help.  At least your getting the hand.
  • MaLiCeMaLiCe Join Date: 2002-04-09 Member: 396Members
    Yep, the hand come's up fine, but it won't do anything <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • Dark_SideDark_Side Join Date: 2002-04-10 Member: 410Members
    The Forum is acting goofy...

    Anyways maby your not clicking on ir right? or it is possible that the game wants you to click on the other button on the other side of the door.
  • MaLiCeMaLiCe Join Date: 2002-04-09 Member: 396Members
    Iv tryed useing the door from all side's and all button's and even's just clicking the door it's self, i think thier must be a diff entity i need to use for, anybody know ?
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Normally, you should just click on the door and it would open.  It won't open if it is triggered by something like a func_presence or a trigger_multiple.  Is the only thing that opens the door for a player (not the commander) the func_button?  If so, does it work for the player?  All of my button-triggered doors and elevators work fine, and all the commander has to do is click on the door/elevator to get it to move.  The commander can't, however, open doors that are triggered by things like trigger_multiples, welds, randoms, etc.  So if you only have func_buttons targeting that door, it should work.  You might want to double-check the names and target fields just to make sure these are correct.
  • MaLiCeMaLiCe Join Date: 2002-04-09 Member: 396Members
    The door is triggerd by a Func_Button and it work's fine in player mode.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    hmm.. the NSTR2 is really strange. As well as the forums. Remember Chrome saying he had 999 posts and then came back to 960? weardo forum move. maybe you can give him his old topic number mole, but i dont think its that important.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmmm, maybe the NSTR2 doesnt have this enabled, its not supposed to be playable NEWayz . . .
  • MaLiCeMaLiCe Join Date: 2002-04-09 Member: 396Members
    Other people have got it to work ?
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    they could be playing the NS playtest.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Can you export the text from your .map file concerning your door, and all entities that trigger it into here? That's usually the best way to figure stuff out.
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