My Sucky Layouts

Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
edited December 2002 in Mapping Forum
<div class="IPBDescription">...../|\</div> well here are some layouts i drew out of completer boredom... does anyone think any of these would be able to map, and if so, which would be the best? the first one is terrible but i just wanted to post it...

Comments

  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    edited December 2002
    (homer) "Here comes two!"
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    edited December 2002
    numbah 3 i didnt add ne vents btw, i thought that if any of these turned out to be ok id add them later. don't forget i can edit these any time so im just looking for suggestions...
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    actualy the middle triangle room in the first one is pretty neat and imma stealing it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    lol, yeah im thinking about picking stuff from the 3 diff ones and making one ub3r one. what i love about my 3rd one is if you look at it towards the bottom right theres a circle with a kind of plus thing through it. well when you press a button the turnstyle spins around so the walkway connects to the other side. theres only one walkway, so you can either go from top to bottom or left to right. i think it'd makes the marines wander around the map more instead of going directly to a hive.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    meh I don't like that part <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    theres one basic rule u need to think over.
    Marines should not be able to siege/rush Alien Hives too easily, and aliens should not be able to rush Marines too easily.
    Thats really difficult if marine start is in the center.
    your maps make this too easy.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    edited December 2002
    errr i just realized i should've probably labeled them... btw disregard #1 its crap and the first thing i ever made.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    The rotator is a <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=15824' target='_blank'>nice idea</a>, but
    1st this is no puzzle game and 2nd this is an HL mod, so how much teamwork do you expect?
    -> such a "Puzzle Element", should (just) stand near the main base not to kill gameplay and make more sense..
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    edited December 2002
    i see whatchu mean, i could always just make the two paths overlap each other in that one tiny area...
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