Ns-aquadome layout
Elowind
Join Date: 2002-03-06 Member: 279Members
out that aquarius kinda sounded cool, about water maps and stuff, so i decided i'de try to make a map that had battles and important things outside in the water.. heres the layout fo rmy map
-edit-
oh ya i dont have ne of the vents in yet, i just put up walls really
-edit-
oh ya i dont have ne of the vents in yet, i just put up walls really
Comments
<a href="http://www.geocities.com/elowind2000/ns_Aquadome.gif" target="_blank">http://www.geocities.com/elowind2000/ns_Aquadome.gif</a>
or
(if it works)
<img src="http://www.geocities.com/elowind2000/ns_Aquadome.gif" border="0">
What, exactly, do you mean?
Sounds like something better suited for another mod. I could be misunderstanding your description though...
I don't know if TSA resource gatherers work underwater. A marine would certainly drown drying to build one, which makes those nodes alien only.
What I think:
<a href="http://www.geocities.com/xts_azrael/editconcept3.jpg" target="_blank">http://www.geocities.com/xts_azrael/editconcept3.jpg</a>
*someone please explain to me the .txt trick..*
Click that, it says it cannnot find it. IT LIES! Put a space infront of the http part then hit enter and you are set. [edit] ken, he uses geocities to, so do the same thing to see this orginal floorplan[/edit]
Notice I took out those passage ways that connected the hives, and I reloacted one of them. I enjoy when hives are scattered through the maps. I tried to make it so each side has 2 safe resource nozzles and 1 they are going to fight over. The tunnel that breaks off and leads to the 2 hives, at the top, I belive will be a major fight zone once the marines get up there. I added some alien tunnels[edit] the red line = the tunnel, like I didnt have 2 lines being one tunnel.. [/edit], tried to give them an advantage, on thier side. Hope you like <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Anyway, I have to agree with a number of comments that a few people gave about the map. It's too "bipolar" in the fact that the marine spawn is at one end and the hives are crammed at the other end. Yes, the aliens should be able to get to any of their hives fairly quickly in the event that they're attacked, but I think this is a little much.
Also, I unfortunately have to say I'm not a huge fan of the idea of being able to venture outside the building into the ocean. It's my understanding that the marines will be severely disadvantaged in the water, and also you're going to have serious problems dealing with r_speeds and visibility. There are no natural visblocks in an area like the ocean or a plain, so either the map is going to look really contrived and unrealistic or it'll be completely unplayable. Sorry :/
-edit- maybe ill put in a glass elevator that leads past a few of those mines so u can see wuts going on *fight scenes* on ur way to the commander spot.. i think that be pretty cool watching ur team/enemy die as u go on to lead them -end edit-
And then I used the other trick to see SentrySteve's pic.
I don't think underwater fights will fit at all in the NS world. :/ The only way I can imagine how a good underwater level to be is that it's all inside, but you can look out windows out to the water. Just for the atmosphere.
Does anyone remember the part in opfor where you teleported a scientist inside from a chamber out in the water? Just came to think about that when trying to imagine how it could be done. Only you would have to make it more NS-style. :S