Not Hall Of Mirrors.

Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">But very strange.</div> I created a couple brushes, each using more a different texture, that like to move based on what viewpoint I view them from. They are all world brushes, and depending on how I look at them they move like a func_conveyor at different speeds, usually as fast as possible. I can't figure it out and its driving me nuts.

Comments

  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Erm, if its NOT a func_conveyor and its NOT an animated texture, then all I could guess would be that there's something wrong with the brush. If you used vertex manip, check to make sure there are no potentially invalid faces.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited December 2002
    I can't don't think understanding you. Maybe having trouble of english first not language? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    Seiously, though, does one of the textures have a name that starts with the word "laser?" If you name a texture "laser*" it will swirl randomly sort of like water. In hl.wad, the texture laserfall is a good example of this.

    I recieved a rude awakening one time when I tried to make a laser emiter out of world brushes one time, using custom textures. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    English meines erstes ist primero la lingua.

    Its not a laser texture. One is a normal scroll_red texture used for func_conveyors but I'm not using it as a conveyor, other is that green slimy water texture built in with the ns.wad, and Im using it as a straight world brush texture, not on a func_water entity.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Textures that start with a ! are always rendered in fullbright and have the swirling water effect, regardless of whether or not they are part of a func_water entity. Textures that start with "scroll" also have special properties, but I'm not exactly sure about how they are applied. In any event, these could be part of where your glitches are coming from, especially if you have mixed 'special' textures with normal ones on the same brush.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    The green slime water is neither a ! or a scroll, yet it does the same thing as the scroll one.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    even if the texture starts with "water" it will act like a water texture, i had a texture made "waterphoto" it was a painting i used for the wall. acted like water
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Marcos: Water does not go 500 miles per hour on a z axis, in a circle, in a pipe, when its sitting there at the bottom of a dead well, and has not been called a func_water entity, nor a word with water in the title of the texture.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    edited December 2002
    ok i just tried to help u out
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    edited December 2002
    Must be the scroll texture... any texture starting with scroll will act funny ('scroll' textures only act proper on func_conveyor entities). If any texture on the brush starts with 'scroll', that's probably your problem.

    [edit]my english it was bad so i use edited and now it read able.
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