Truform Friendly Models

zerohastezerohaste Join Date: 2002-11-01 Member: 2003Members
<div class="IPBDescription">Possible?</div> I know in CS you can enable trufrom (tho I'm not quite sure how to, I've read you can), but when you do it bloats the weapons or something to that effect. Is it possible to use truform for NS, as well? And if so, is it possible to remodel the models to be truform friendly?

I'd love to run around NS with truform enabled, so if anyone is up to the task I'd be greatly appreciative. I'll help you test any models you create, if you want.
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Comments

  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    What exactly is truform? WHat do you mean it 'bloats' the models?
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    It's a feature available on lots of ATI Radeon chipsets, including the 8500LE (my card. I've seen it, I know what he means). It does look weird. It makes things look round. It smooths out polygons, making it look curved. But the side effect is huge, and it makes things stick out more than usual. For example, the HMG in NS, with Truform, the clip sticks out through the side of the gun, but it looks smoother.
  • DarkAngelDarkAngel Join Date: 2002-11-10 Member: 8112Members
    This feature works well for alien and marine player models.

    It doesn't work with just about everything else.
    I was playing with it for a long time, and turned it off to save performance. I immediately noticed a lot of the marine structures looking much improved. Sharp, high tech and cornered as they should.

    It would be fantastic if it were player model only, but I think it is built into the exe to do everything bar the weaponry.
  • zerohastezerohaste Join Date: 2002-11-01 Member: 2003Members
    Yeah, I wish it was player model and alien buildings only, no marine buildings. I was switching back and forth between it off and on, and the alien buildings look MUCH better with it on. Too bad marine buildings and guns look bloated. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    It doesn't appear to have an effect on the environment though.
  • UnknownUnknown Join Date: 1970-01-01 Member:
  • zerohastezerohaste Join Date: 2002-11-01 Member: 2003Members
    edited December 2002
    Lol, that shot shows that they didn't take time to stick in truform properly... you gotta test the models when you put it in to make sure they look right when truform is on.

    If it's put in right it looks beautiful.

    I'll try to find some actualy in game shots of PROPER support of truform to show you guys.

    And Chalupa, truform only eats away at your FPS if you don't have a PC that can handle it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> I can have it enabled in NS and still run at 100fps (the engine won't go higher). And a lot of times developers don't put trufrom support in properly, they truform everything, instead of just what needs to be truformed (character models and such).

    EDIT: Here we go. This first one isn't an actual in game shot, it's a demo, but it shows you what Truform does.

    <img src='http://maccentral.macworld.com/news/0105/images/trutexmap.jpg' border='0' alt='user posted image'>

    Here are some NWN screens. Tho it doesn't have proper truform support, the screens show it's effects well.

    WITH Truform
    <img src='http://jackyourace.homestead.com/files/With_Truform.jpg' border='0' alt='user posted image'>

    Without Truform
    <img src='http://jackyourace.homestead.com/files/without_truform.jpg' border='0' alt='user posted image'>
  • Blood_OathBlood_Oath Join Date: 2002-12-17 Member: 10946Members
    <!--QuoteBegin--Darkbolt101+Dec 17 2002, 06:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkbolt101 @ Dec 17 2002, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->TAKE COVER! IT'S GUNNA BLOW!!!

    /me dives for cover and throws gun in the bushes

    BOOM!









    MEDIC!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    damn you! i was gonna say that!! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • Killer_ChalupaKiller_Chalupa Join Date: 2002-12-04 Member: 10444Members
    Truform sucks. I had it before, and it eats up you fps SOOOOO bad.
  • zambackzamback Join Date: 2002-10-24 Member: 1578Members
    this is trueform <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    iimmmm TOOOO FAST WEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaahhhhh
  • RedDragonGeckoRedDragonGecko Join Date: 2002-12-11 Member: 10564Members
    how do you enable trueform in NS?
  • 10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
    Yeah , whats the console command?
  • zerohastezerohaste Join Date: 2002-11-01 Member: 2003Members
    ati_npatch 1 to enable it (it's enabled by default FYI)
    ati_npatch 0 to turn it off
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Yes Truform in HL is butt ugly. But in other games, it looks great. I just disabled it in my ATI settings, until Zero told me here, how to turn it off. Thanks mate.
  • Killer_Chalupa1Killer_Chalupa1 Join Date: 2002-10-10 Member: 1468Members
    All truform does is double the poly count of certain objects. It's like a "smooth model" function in a 3d modeling program.
  • Blood_OathBlood_Oath Join Date: 2002-12-17 Member: 10946Members
    not worth it for me
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited December 2002
    It doesn't double the polys.... it's an effect. Like "Curved Surfaces" in Quake 3. No extra polys. You don't just <i>add</i> polys on the fly.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Looks like someones ammo discharged inside the clip.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    HAHAHAHAHAHAHAHAHAHAHAHAHA. That's butt-ugly. What the hell... What games does truform work right with?
  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    TAKE COVER! IT'S GUNNA BLOW!!!

    /me dives for cover and throws gun in the bushes

    BOOM!









    MEDIC!!
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    How do you know? Are you the developer of Truform? Huh?

    <b>Huh?</b>
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    For the technically-minded...

    TruForm adds polygons.

    There isn't a video card that supports 'true' curve rendering without pixel shaders. They ALL fake it with extra polygons.

    As to why TruForm doesn't work right...

    Too many vertices 'welded' together. That's it, the whole reason, right there. You want a part of your model to keep it's sharp edge with TruForm, split the edge there to guarantee that it's a seperate set of polygons. This means sometimes roughly doubling the VERTEX count on a model. Not the polygons, same polygons, just different copies of the same vertex, which keeps ATI's TruForm (also known as NPatch) from getting confused.
  • Killer_Chalupa1Killer_Chalupa1 Join Date: 2002-10-10 Member: 1468Members
    <!--QuoteBegin--WolfWings+Dec 18 2002, 04:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Dec 18 2002, 04:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For the technically-minded...

    TruForm adds polygons.

    There isn't a video card that supports 'true' curve rendering without pixel shaders. They ALL fake it with extra polygons.

    As to why TruForm doesn't work right...

    Too many vertices 'welded' together. That's it, the whole reason, right there. You want a part of your model to keep it's sharp edge with TruForm, split the edge there to guarantee that it's a seperate set of polygons. This means sometimes roughly doubling the VERTEX count on a model. Not the polygons, same polygons, just different copies of the same vertex, which keeps ATI's TruForm (also known as NPatch) from getting confused.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hah! See? I'm right! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Anyone got a screenie of what NS looks like with this truform thingie enabeled?
  • nullvoidnullvoid Join Date: 2002-12-22 Member: 11362Members
    Before:<img src='http://images.nullfusion.com/full/comchairbefore.jpg' border='0' alt='user posted image'> After:<img src='http://images.nullfusion.com/full/commchairafter.jpg' border='0' alt='user posted image'>
  • nullvoidnullvoid Join Date: 2002-12-22 Member: 11362Members
    Before: <img src='http://images.nullfusion.com/full/phasebefore.jpg' border='0' alt='user posted image'> After: <img src='http://images.nullfusion.com/full/phaseafter.jpg' border='0' alt='user posted image'>
  • nullvoidnullvoid Join Date: 2002-12-22 Member: 11362Members
    Before: <img src='http://images.nullfusion.com/full/resbefore.jpg' border='0' alt='user posted image'> After: <img src='http://images.nullfusion.com/full/resafter.jpg' border='0' alt='user posted image'>
  • nullvoidnullvoid Join Date: 2002-12-22 Member: 11362Members
    Before: <img src='http://images.nullfusion.com/full/turfaammobefore.jpg' border='0' alt='user posted image'> After: <img src='http://images.nullfusion.com/full/turfaammoafter.jpg' border='0' alt='user posted image'>
  • 10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
    Actually , that doesn't look to bad.
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